# Map Optimization Strategy

> Strategy for solving constraint optimization problems on spatial maps. Use when you need to place items on a grid/map to maximize some objective while satisfying constraints. Use when this capability is needed.

- Skill: `tomevault-io/map-optimization-strategy` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/map-optimization-strategy`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/map-optimization-strategy/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/map-optimization-strategy

---


# Map-Based Constraint Optimization Strategy

A systematic approach to solving placement optimization problems on spatial maps. This applies to any problem where you must place items on a grid to maximize an objective while respecting placement constraints.

## Why Exhaustive Search Fails

Exhaustive search (brute-force enumeration of all possible placements) is the **worst approach**:

- Combinatorial explosion: Placing N items on M valid tiles = O(M^N) combinations
- Even small maps become intractable (e.g., 50 tiles, 5 items = 312 million combinations)
- Most combinations are clearly suboptimal or invalid

## The Three-Phase Strategy

### Phase 1: Prune the Search Space

**Goal:** Eliminate tiles that cannot contribute to a good solution.

Remove tiles that are:
1. **Invalid for any placement** - Violate hard constraints (wrong terrain, out of range, blocked)
2. **Dominated** - Another tile is strictly better in all respects
3. **Isolated** - Too far from other valid tiles to form useful clusters

```
Before: 100 tiles in consideration
After pruning: 20-30 candidate tiles
```

This alone can reduce search space by 70-90%.

### Phase 2: Identify High-Value Spots

**Goal:** Find tiles that offer exceptional value for your objective.

Score each remaining tile by:
1. **Intrinsic value** - What does this tile contribute on its own?
2. **Adjacency potential** - What bonuses from neighboring tiles?
3. **Cluster potential** - Can this tile anchor a high-value group?

Rank tiles and identify the top candidates. These are your **priority tiles** - any good solution likely includes several of them.

```
Example scoring:
- Tile A: +4 base, +3 adjacency potential = 7 points (HIGH)
- Tile B: +1 base, +1 adjacency potential = 2 points (LOW)
```

### Phase 3: Anchor Point Search

**Goal:** Find placements that capture as many high-value spots as possible.

1. **Select anchor candidates** - Tiles that enable access to multiple high-value spots
2. **Expand from anchors** - Greedily add placements that maximize marginal value
3. **Validate constraints** - Ensure all placements satisfy requirements
4. **Local search** - Try swapping/moving placements to improve the solution

For problems with a "center" constraint (e.g., all placements within range of a central point):
- The anchor IS the center - try different center positions
- For each center, the reachable high-value tiles are fixed
- Optimize placement within each center's reach

## Algorithm Skeleton

```python
def optimize_placements(map_tiles, constraints, num_placements):
    # Phase 1: Prune
    candidates = [t for t in map_tiles if is_valid_tile(t, constraints)]

    # Phase 2: Score and rank
    scored = [(tile, score_tile(tile, candidates)) for tile in candidates]
    scored.sort(key=lambda x: -x[1])  # Descending by score
    high_value = scored[:top_k]

    # Phase 3: Anchor search
    best_solution = None
    best_score = 0

    for anchor in get_anchor_candidates(high_value, constraints):
        solution = greedy_expand(anchor, candidates, num_placements, constraints)
        solution = local_search(solution, candidates, constraints)

        if solution.score > best_score:
            best_solution = solution
            best_score = solution.score

    return best_solution
```

## Key Insights

1. **Prune early, prune aggressively** - Every tile removed saves exponential work later

2. **High-value tiles cluster** - Good placements tend to be near other good placements (adjacency bonuses compound)

3. **Anchors constrain the search** - Once you fix an anchor, many other decisions follow logically

4. **Greedy + local search is often sufficient** - You don't need the global optimum; a good local optimum found quickly beats a perfect solution found slowly

5. **Constraint propagation** - When you place one item, update what's valid for remaining items immediately

## Common Pitfalls

- **Ignoring interactions** - Placing item A may change the value of placing item B (adjacency effects, mutual exclusion)
- **Over-optimizing one metric** - Balance intrinsic value with flexibility for remaining placements
- **Forgetting to validate** - Always verify final solution satisfies ALL constraints

---
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