# Technical Systems

> Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems. Use when this capability is needed.

- Skill: `tomevault-io/technical-systems` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/technical-systems`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/technical-systems/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Research & Search
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/technical-systems

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# technical-systems

Domain skill for Technical Director. Specific extraction rules and expertise.

## Domain Expertise

- **Achievement systems**: Unlockables, progression rewards
- **Inventory/item systems**: Items, crafting, equipment
- **Audio/visual**: Music, effects, shaders, lighting
- **Cinematics**: Cutscenes, camera work, transitions
- **Transportation**: Mounts, vehicles, fast travel
- **Legendary items**: Rare, powerful, cursed equipment
- **Biology & astronomy**: Life cycles, celestial bodies
- **Architecture**: City layouts, districts
- **Player analytics**: Metrics, heatmaps, data tracking

## Entity Types (193 total)

Catch-all for all remaining technical entities including:

- **Achievement Systems**: achievement, trophy, badge, title, rank, leaderboard
- **Inventory & Items**: item, inventory, crafting_recipe, material, component, blueprint
- **Content Organization**: map, image, tag, template
- **Creative Tools**: inspiration, note
- **Interactive Systems**: choice, flowchart, handout, tokenboard
- **Audio Systems**: music_track, music_theme, motif, score, sound_effect, ambient
- **Visual Systems**: visual_effect, particle, shader, lighting, color_palette
- **Cinematic Systems**: cutscene, cinematic, camera_path, transition, fade
- **Events & Disasters**: world_event, seasonal_event, invasion, plague, famine, war
- **Progression & Save**: fast_travel_point, waypoint, save_point, checkpoint
- **Research & Education**: research, academy, university, school, library
- **Media & Communication**: newspaper, radio, television, internet, social_media, propaganda
- **Secrets & Puzzles**: secret_area, hidden_path, easter_egg, puzzle, trap
- **Art & Culture**: festival, celebration, ceremony, concert, exhibition
- **Transport & Travel**: mount, familiar, mount_equipment, vehicle, spaceship, portal

## Processing Guidelines

When extracting technical entities from chapter text:

1. **Identify all remaining entity types**:
   - Items mentioned (weapons, armor, consumables)
   - Achievements or rewards referenced
   - Audio/visual cues (music, lighting, effects)
   - Transportation (mounts, vehicles, travel points)
   - Legendary items or artifacts
   - Technical systems (UI, save points, checkpoints)

2. **Extract all remaining details**:
   - Item stats, crafting recipes, enchantments
   - Achievement criteria, rewards
   - Audio tracks, visual effects, shaders
   - Cinematic moments, camera movements
   - Transportation types and abilities
   - Legendary item properties and legends

3. **Create schema-compliant entities** with proper JSON structure

## Key Considerations

- **Completeness**: You are safety net—don't miss entities
- **Consistency**: Maintain schema consistency with other subagents
- **Quality**: Even technical entities need rich details
- **Integration**: Technical entities link to narrative/gameplay elements

---
> Converted and distributed by [TomeVault](https://tomevault.io/claim/bivex) — claim your Tome and manage your conversions.
<!-- tomevault:4.0:skill_md:2026-04-16 -->

