# Visionos

> visionOS platform-specific development with spatial computing, RealityKit, immersive spaces, and volumes. Use when building Vision Pro apps, 3D experiences, or mixed reality features. Use when this capability is needed.

- Skill: `tomevault-io/visionos` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/visionos`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/visionos/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/visionos

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# visionOS Platform

visionOS-specific development for Apple Vision Pro spatial computing.

## Agent Workflow (MANDATORY)

Before ANY implementation, use `TeamCreate` to spawn 3 agents:

1. **fuse-ai-pilot:explore-codebase** - Analyze existing visionOS patterns
2. **fuse-ai-pilot:research-expert** - Verify latest visionOS 26 docs via Context7/Exa
3. **mcp__apple-docs__search_apple_docs** - Check spatial computing patterns

After implementation, run **fuse-ai-pilot:sniper** for validation.

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## Overview

### When to Use

- Building Vision Pro applications
- Creating 3D spatial experiences
- Mixed reality features
- Immersive environments
- Hand and eye tracking

### Why visionOS Skill

| Feature | Benefit |
|---------|---------|
| Spatial computing | 3D interaction |
| RealityKit | 3D content rendering |
| Immersive spaces | Full environment |
| Volumes | 3D bounded content |

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## Scene Types

| Scene | Description |
|-------|-------------|
| WindowGroup | 2D windows in space |
| Volume | 3D bounded content |
| ImmersiveSpace | Full immersive experience |

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## Reference Guide

| Need | Reference |
|------|-----------|
| Windows, volumes, spaces | [spatial-computing.md](references/spatial-computing.md) |
| RealityView, 3D content | [realitykit.md](references/realitykit.md) |
| Attachments, UI ornaments | [ornaments.md](references/ornaments.md) |

---

## Best Practices

1. **Start with windows** - Familiar 2D first
2. **Add depth gradually** - Volumes for 3D
3. **Use ornaments** - Attach 2D UI to 3D
4. **Respect space** - Don't overwhelm user
5. **Hand tracking** - Natural interactions
6. **Eye comfort** - Avoid rapid movements

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<!-- tomevault:4.0:skill_md:2026-04-13 -->

