# Project Design System

> Use this package when extending or auditing {{project_name}} UI. It captures the derived tokens, component grammar, architecture, and platform mapping from the shipped code.

- Skill: `tommylower/project-design-system` (Agent Skill, multi-file: 8 files)
- Install (CLI): `npx skillmds@latest add tommylower/project-design-system`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tommylower/project-design-system/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Web & Frontend
- Author: tommylower (https://skillmd.com/u/tommylower)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tommylower/project-design-system

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# {{project_name}} Design System

Use this package before creating or modifying UI for `{{project_name}}`.

## Read First

1. [references/tokens.md](references/tokens.md)
2. [references/architecture.md](references/architecture.md)
3. [references/components.md](references/components.md)
4. [references/platform-mapping.md](references/platform-mapping.md)

## Thesis

{{design_thesis}}

## Hard Rules

- Code is the source of truth.
- New components enter through the component intake rule in `references/components.md`.
- Use existing semantic tokens before proposing new ones.
- Reuse a behavior floor when one exists.
- Do not copy skin from external references.
- Record unresolved decisions instead of hiding them.

## Anti-Patterns Seen In The Code

- {{anti_pattern}}

## Component Intake

Before adding a new component, classify it:

- `composition`: an arrangement of existing parts
- `headless-floor`: behavior exists in a proven floor; skin it with project tokens
- `novel`: no floor exists; write the full state machine

## Completion Bar

A UI change conforms only when:

- it uses semantic tokens or records a proposed token
- it names the component bucket
- every state is represented
- motion numbers come from this package or the code
- build/lint/test commands listed in `AGENTS.md` pass, or failures are documented

