# Strands High Level Features - Plugins

> The Strands Agents SDK makes it easy to write an agent in a few lines of code. We designed our agent class around the four key components that make up an Agent: The model, system prompt, tools, and context (messages).

- Skill: `tools-only/strands-high-level-features-plugins` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add tools-only/strands-high-level-features-plugins`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tools-only/strands-high-level-features-plugins/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tools-only (https://skillmd.com/u/tools-only)
- Updated: 2026-09-29
- Page: https://skillmd.com/skills/tools-only/strands-high-level-features-plugins

---

# Strands High Level Features - Plugins

## Where we are

The Strands Agents SDK makes it easy to write an agent in a few lines of code. We designed our agent class around the four key components that make up an Agent: The model, system prompt, tools, and context (messages). These components are easy to alter through direct access (`agent.system_prompt = "hello!"`), and we introduced hooks to make it easy to access them during lifecycle events in the agentic loop. These components represent some of the **low-level primitives** in our SDK.

```python
agent = Agent(
    model=BedrockModel(),            # Model provider
    tools=[calculator, search],      # Tool functions
    system_prompt="You are...",      # Instructions
    messages=[],                     # Conversation history
    hooks=[],                        # Hooks
)
```


As we have listened to our customers, we have identified features that are useful and popular in this space: Conversation Manager, Session Manager, Retry Strategy, Structured Output, and a few more. These components do something with the **low-level primitives** in order to provide some benefit to the execution of an agent, and represent **high-level abstractions**.

## There is no "one way" to build an Agent

As the Agentic space develops, many new ways to develop agents are becoming popular. For example, Anthropic skills represent an opinionated way to implement the concept of "progressive disclosure" to agents. It works by defining `SKILLS.md` files which contain frontmatter with a name and description describing the skill, and the rest of the file contains the actual instructions for the skill. Agents are provided with just the name and description, and can opt-in to reading the rest of the file if it thinks it needs the additional context.

Anthropic skills represent one of the many ways to build an Agent, but with some other popular examples being: Steering, Code-Act, [Ralph Wiggum](https://awesomeclaude.ai/ralph-wiggum), Memory (Agentcore or otherwise), and many many more. Additionally, these concepts don't need to exist in isolation; You can build an agent that uses both Anthropic Skills and Steering.

## Adding a new concept to Strands - Plugins

Strands SDK has defined its **low-level primitives** in such a way that any of these "agent-building techniques" are possible to implement, but there are issues with the recommended path.

The current recommended approach in the sdk to add new functionality is to either introduce a new initialization parameter to the agent, or create a `HookProvider` which introduces this functionality. While we could add `n` number of new parameters to the Agent, the devex starts to suffer and it makes it harder for customers to "fall into the pit of success", so instead a better path forward is to start creating and vending new `HookProvider` in the sdk. 

Hook Providers ultimately solve our problem since they are composable, provide the necessary functionality to integrate rich features throughout an agents execution, and have been battle tested by many of our existing **high-level abstractions**.

One problem with `HookProviders` is that their name does not best communicate what they are positioned to do. Their name overlaps with the **low-level primitives** hooks, so it can be not-so intuitive when applying a high-level feature, like Anthropic Skills, through a `hooks` parameter (see code below). I propose that we create a new `Plugin` concept, and a `plugins` agent init parameter, as plugins are a common term in the industry to represent adding new functionality to a system.

```python
# Between these two examples, I think the plugins example
# does a better job communicating the feature
agent = Agent(hooks=[AnthropicSkills()])

agent = Agent(plugins=[AnthropicSkills()])
```

I go into more detail about [Plugins and Hooks](#plugins-and-hooks) below.

### What is a `Plugin`?

`Plugins` provide a mechanism for customers to apply a behavior change (like Anthropic Skills) to an agent in a way that is extensible, composable, and shareable.

#### Extensible
We will provide an abstraction for customers to implement their own plugins. While we may ship some with the sdk, customers are welcome to develop their own as well.

#### Composable
Multiple `Plugins` can be applied to a single agent. We make no guarantees around plugins not conflicting as to provide maximum flexibility over what they can do.

#### Sharable
Similar to our guidance on **low-level primitives**, we will recommend that community members share their own plugins by vending their own packages through some distributions mechanism (pypi, npm, github, etc).


### What isn't a `Plugin`?

Today Strands ships with many **high-level abstractions** that the team has determined to be valuable to a majority of customers:
- Session Manager
- OTEL
- Conversation Manager
- RetryStrategy
- Steering

All of these features have been built into the sdk before the introduction of the concept of `Plugins`, but if they were built today, would potentially have been implemented as a `Plugin`. So this begs the question - What is or isn't a `Plugin`?

From the backwards compatibility perspective, we cannot just remove these features and make turn them into plugins, but we can re-think how we categorize these features. If a feature needs to perform an action that cannot be accomplished with the existing **low-level primitives** offered by the sdk, then the feature would likely not be considered a plugin. OTEL, for example, is a feature that may need to operate behind the scenes of the existing primitives (creating traces around the execution of primitives), so it does not fit well into the `Plugin` terminology. However the rest of the features mentioned in the list above can be reasonably defined as a `Plugin`.

That being said, some features have a large impact on a majority of agents, or only make sense if there is "one" instance of it, so giving them a top-level agent initialization parameter help distinguish them from the feature-set of other `Plugins`. This also helps signal that they are "mostly" cross-compatible with any other `Plugin`.

A good example of this is the Session Manager, where persisting and restoring an agent is a common and useful feature, and can contain additional functionality of persisting the state of other plugins ([see Appendix](#persisting-the-state-of-plugins)). We can decide to up-level a plugin to an Agent class attribute based on its use case.


## Proposed SDK Changes

Add a `plugins` agent init parameter, and deprecate `hooks`.

```python

class Plugin(Protocol):
    name: str
    async def init_plugin(self, agent: Agent):
        ...

agent = Agent(
    plugins=[
        SkillsPlugin(),
        CodeActPlugin()
    ],
    hooks=[]    # Deprecated
)

```

With this approach: 
- We deprecate `HookProviders` (see [Why not HookProviders? below](#why-not-hookproviders)) and the top-level `hooks` parameter
- Introduce a new `Plugin` protocol and `plugins` agent initialization argument
- Start vending Agent behavior changing features as `Plugins` (like steering, skills, context management, etc).

### Additional changes

#### Introduce `add_hook` method to the agent class

An `add_hook` method is easier to write, and is just as clear as the previous method for registers a callback to the specified lifecycle event.
```python
# Before
agent.hooks.add_callback(BeforeInvocationEvent, self.log_start)
# After
agent.add_hook(BeforeModelCallEvent, callback)
```

#### Simple `hook` callback authoring
A `hook` registered on an agent will invoke a callback function at a specified lifecycle event. While a user can simply define an agent, then use the `agent.add_hook` method to attach the hook to the agent, there isn't a simple way to create attach a `hook` during agent initialization. Lets looks at a simple logging use case:

```python
# Plugin example
class LoggingPlugin(Plugin):
    # Protocol method for a Plugin
    async def init_plugin(self, agent: Agent) -> None:
        agent.add_hook(BeforeInvocationEvent, self.log_start)

    def log_start(self, event: BeforeInvocationEvent) -> None:
        print(f"Request started for agent: {event.agent.name}")

agent = Agent(plugins=[LoggingPlugin()])

# Post agent initialization example
def log_start(self, event: BeforeInvocationEvent) -> None:
    print(f"Request started for agent: {event.agent.name}")

agent = Agent()
agent.add_hook(BeforeInvocationEvent, log_start)
```

While both of these examples attach a hook to the agent, there is room for improvement to meet our [We are accessible to humans and agents](https://github.com/strands-agents/sdk-python/blob/main/CONTRIBUTING.md?plain=1#L46) tenet where we say, "We don’t take shortcuts on curated DX for humans".

To help improve this devex, a new `@hook` decorator can be introduced to make it easy to wrap a function as a plugin, and then pass it into agent initialization. This aligns more closely with our "curated DX for humans" that the Strands team attempts to excel in.

```python
@hook
def log_calls(event: BeforeModelCallEvent): 
    print(f"Calling model...")

agent = Agent(plugins=[log_calls])
```
**Note**: `hook` naming isn't decided upon yet, but the issue presented here is still valid. We should introduce an easy devex for authoring a simple `hook` callback. 

### Follow-up items
- Revisit and align on ["Simple `hook` callback authoring"](#simple-hook-callback-authoring)
- Explore how persistence and state will be handled for `Plugins`
- Build out and improve the `Plugin` protocol (like including convenience methods for adding hooks to the agent)
- Provide a mechanism to order how `Plugins` are applied: https://github.com/strands-agents/sdk-python/issues/1593

# Appendix

## Persisting the state of Plugins
The Session Manager has the responsibility of persisting and restoring the state of an agent, along with any attached plugins. The recommended way to accomplish this for now would be to have plugins maintain their state in the `agent.state`. Then during initialization, session manager would restore `agent.state`, and each plugin could restore themselves in turn from `agent.state`.

This persistence feature can be expand in the future to be more feature rich. We can add ser/de methods to plugins, and introduce namespaces in agent state so plugins can persist and restore their state during session restoration.


## Why not HookProviders?
These features have related responsibilities, but their differences are nuanced, so here are definitions to show how they differ:

- **Plugin**: A high-level abstraction of the Strands SDK. A plugin represents some change to the standard behavior of an Agent, modifying the agents core attributes in order to elicit a desired behavior.
- **Hooks**: A low-level primitive of the Strands SDK. A hook is a mechanism to execute code at a specific lifecycle event in the SDK, and gives relevant context at that specific lifecycle event in order to change the standard agents behavior.

`Plugins` basically represent the usage/modification of **low-level primitives** like: system prompt, messages, tools, model, and **hooks**. The problem with this definition of `Plugins` is that it overlaps with the `HookProvider` abstraction currently present in the SDK. Well defined abstractions with clear separation of concerns align with the tenet [**The obvious path is the happy path**](https://github.com/strands-agents/sdk-python/blob/main/CONTRIBUTING.md?plain=1#L45), but including both of these goes against this tenet and can lead to customer confusion on which abstraction to choose. The code example below helps highlight this issue:

```python
# HookProvider example
class LoggingHook(HookProvider):
    # protocol method for a HookProvider
    def register_hooks(self, registry: HookRegistry) -> None:
        registry.add_callback(BeforeInvocationEvent, self.log_start)
        registry.add_callback(AfterInvocationEvent, self.log_end)

    def log_start(self, event: BeforeInvocationEvent) -> None:
        print(f"Request started for agent: {event.agent.name}")

    def log_end(self, event: AfterInvocationEvent) -> None:
        print(f"Request completed for agent: {event.agent.name}")

agent = Agent(hooks=[LoggingHook()])

# Plugin example
# Note: Shape here is an example, not finalized
class LoggingPlugin(Plugin):
    # Protocol method for a Plugin
    async def init_plugin(self, agent: Agent) -> None:
        agent.add_hook(BeforeInvocationEvent, self.log_start)
        agent.add_hook(AfterInvocationEvent, self.log_end)

    def log_start(self, event: BeforeInvocationEvent) -> None:
        print(f"Request started for agent: {event.agent.name}")

    def log_end(self, event: AfterInvocationEvent) -> None:
        print(f"Request completed for agent: {event.agent.name}")

# Passed in via the hooks parameter
agent = Agent(plugins=[LoggingPlugin()])
```

The usage of each abstraction is essentially the same, so in order to avoid the customer confusion of which to choose, I'm proposing that we deprecate `HookProvider` in favor of `Plugin` moving forward. There is a world where `Plugins` can depend on `HookProviders`, and extend the behavior, but I think this leads to more indirection rather than proper abstractions. 

To be clear, we are not deprecating the concepts of `hooks` in the SDK, which is the **low-level primitive** for running code at lifecycle events of an agent. We are just renaming the previous abstraction of `HookProvider` to `Plugin` to better communicate its intended functionality to customers.

