# Ember

> Create or revise Foundry's Ember mascot scenes using the approved flat-ink sources and shared production guide. Use for mascot illustrations and animation, not measured benchmark replays.

- Skill: `v-songbird/ember` (Agent Skill, multi-file: 5 files)
- Install (CLI): `npx skillmds@latest add v-songbird/ember`
- Raw SKILL.md: https://api.skillmd.com/api/skills/v-songbird/ember/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: V-Songbird (https://skillmd.com/u/v-songbird)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/v-songbird/ember

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# Ember

Use the canonical `docs/shared/launch/tinta-y-oficio.md` and the `tinta-y-oficio` skill. Earlier local character and timing recipes are archived in `docs/shared/launch/assets/ember-approved/source/legacy/ember-skill/`; they are not current production instructions.

Build from `docs/shared/launch/assets/ember-approved/build.cjs`. Preserve the round orange character, dark ink on Ember in both themes, flat fills, and the current plugin-specific story. Hush is blue, Foreman green, Razor red. Keep exact closing text and benchmark provenance. The mascot is illustrative; do not present its duration as measured runtime.

Place the mascot after the example-led introduction in the approved C README layout. Coordinate main and platform editions using `coordinate-readmes`. Preserve archived sources and test fixtures. Review both themes and check `node scripts/git-hooks/check-graphic-references.js` before publishing documentation.

