# Minecraft Modpack Server

> minecraft-modpack-server

- Skill: `yakeworld/minecraft-modpack-server` (Agent Skill, multi-file: 11 files)
- Install (CLI): `npx skillmds@latest add yakeworld/minecraft-modpack-server`
- Raw SKILL.md: https://api.skillmd.com/api/skills/yakeworld/minecraft-modpack-server/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- License: MIT
- Author: yakeworld (https://skillmd.com/u/yakeworld)
- Updated: 2026-09-21
- Page: https://skillmd.com/skills/yakeworld/minecraft-modpack-server

---



## Operational Steps
1. 确认输入参数完整
2. 执行核心操作（参考本目录下的 scripts/ 或 references/）
3. 验证输出符合契约
4. 保存结果并报告
## IO_CONTRACT

- **input**: `server_spec: str` — 用户请求描述、上下文信息
- **output**: `server_config: dict — 服务器配置`

> 对应原则：P2（机械原子暴露输入输出规范）

# Minecraft Modpack Server Setup

## When to use
- User wants to set up a modded Minecraft server from a server pack zip
- User needs help with NeoForge/Forge server configuration
- User asks about Minecraft server performance tuning or backups

## Gather User Preferences First
Before starting setup, ask the user for:
- **Server name / MOTD** — what should it say in the server list?
- **Seed** — specific seed or random?
- **Difficulty** — peaceful / easy / normal / hard?
- **Gamemode** — survival / creative / adventure?
- **Online mode** — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
- **Player count** — how many players expected? (affects RAM & view distance tuning)
- **RAM allocation** — or let agent decide based on mod count & available RAM?
- **View distance / simulation distance** — or let agent pick based on player count & hardware?
- **PvP** — on or off?
- **Whitelist** — open server or whitelist only?
- **Backups** — want automated backups? How often?

Use sensible defaults if the user doesn't care, but always ask before generating the config.

## Steps

### 1. Download & Inspect the Pack
```bash
mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/
```
Look for: `startserver.sh`, installer jar (neoforge/forge), `user_jvm_args.txt`, `mods/` folder.
Check the script to determine: mod loader type, version, and required Java version.

### 2. Install Java
- Minecraft 1.21+ → Java 21: `sudo apt install openjdk-21-jre-headless`
- Minecraft 1.18-1.20 → Java 17: `sudo apt install openjdk-17-jre-headless`
- Minecraft 1.16 and below → Java 8: `sudo apt install openjdk-8-jre-headless`
- Verify: `java -version`

### 3. Install the Mod Loader
Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:
```bash
cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh
# Or for generic Forge packs:
# java -jar forge-*-installer.jar --installServer
```
This downloads libraries, patches the server jar, etc.

### 4. Accept EULA
```bash
echo "eula=true" > ~/minecraft-server/server/eula.txt
```

### 5. Configure server.properties
Key settings for modded/LAN:
```properties
motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true          # false for LAN without Mojang auth
enforce-secure-profile=true  # match online-mode
difficulty=hard            # most modpacks balance around hard
allow-flight=true          # REQUIRED for modded (flying mounts/items)
spawn-protection=0         # let everyone build at spawn
max-tick-time=180000       # modded needs longer tick timeout
enable-command-block=true
```

Performance settings (scale to hardware):
```properties
# 2 players, beefy machine:
view-distance=16
simulation-distance=10

# 4-6 players, moderate machine:
view-distance=10
simulation-distance=6

# 8+ players or weaker hardware:
view-distance=8
simulation-distance=4
```

### 6. Tune JVM Args (user_jvm_args.txt)
Scale RAM to player count and mod count. Rule of thumb for modded:
- 100-200 mods: 6-12GB
- 200-350+ mods: 12-24GB
- Leave at least 8GB free for the OS/other tasks

```
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1
```

### 7. Open Firewall
```bash
sudo ufw allow 25565/tcp comment "Minecraft Server"
```
Check with: `sudo ufw status | grep 25565`

### 8. Create Launch Script
```bash
cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.sh
```
Note: For Forge (not NeoForge), the args file path differs. Check `startserver.sh` for the exact path.

### 9. Set Up Automated Backups
Create backup script:
```bash
cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
    REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
    ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
    echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.sh
```

Add hourly cron:
```bash
(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -
```

## Pitfalls
- ALWAYS set `allow-flight=true` for modded — mods with jetpacks/flight will kick players otherwise
- `max-tick-time=180000` or higher — modded servers often have long ticks during worldgen
- First startup is SLOW (several minutes for big packs) — don't panic
- "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen
- If online-mode=false, set enforce-secure-profile=false too or clients get rejected
- The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it
- Delete the world/ folder to regenerate with a new seed
- Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)

## Verification
- `pgrep -fa neoforge` or `pgrep -fa minecraft` to check if running
- Check logs: `tail -f ~/minecraft-server/server/logs/latest.log`
- Look for "Done (Xs)!" in the log = server is ready
- Test connection: player adds server IP in Multiplayer

## 验证清单 · VERIFICATION

- [ ] `java -version` 与 Mod 包 Minecraft 版本匹配（1.21+→Java21, 1.18-1.20→Java17, ≤1.16→Java8）
- [ ] `server.properties` 含 `allow-flight=true`、`max-tick-time=180000`；若 `online-mode=false` 则同时 `enforce-secure-profile=false`
- [ ] JVM `-Xms`/`-Xmx` 按 Mod 数量分配（100-200→6-12G，200-350+→12-24G），且系统保留 ≥8GB 空闲
- [ ] `ufw status | grep 25565` 确认 25565/tcp 已放行
- [ ] 用独立启动脚本（引用 `user_jvm_args.txt` 与 Loader 参数）替代自带 `startserver.sh`，规避自动重启循环
- [ ] 启动后 `tail logs/latest.log` 出现 "Done (Xs)!" 且 `pgrep -fa neoforge|minecraft` 有进程；备份脚本+hourly cron 已生效并限制最多 24 份

## 约束规则 · RULES

1. **输入约束**: 参数类型、范围、格式必须校验
2. **输出约束**: 返回值结构、编码、命名必须一致
3. **异常约束**: 错误信息必须包含上下文和恢复建议
4. **安全约束**: 不执行未验证的任意代码，不暴露内部状态

## Golden 集合 · GOLDEN SET

- **Golden Input**: 标准输入样本（覆盖正常路径）
- **Golden Output**: 预期输出（精确匹配或格式校验）
- **Golden Error**: 预期错误信息（覆盖失败路径）

> Golden 集合是测试的单一真理来源。所有改进必须通过 golden 测试。

> 违反规则的操作视为不安全，必须拒绝或隔离。

> 每项验证必须可执行、可记录、可复现。验证失败时记录原因和修复。

## 示例 · EXAMPLES

**示例 1 · 完整搭建 ATM10 服务器（正常路径）**
- 输入: `server_spec="ATM10 server pack zip URL, 4 名玩家, 正版"`
- 操作: 下载解包 → 安装 OpenJDK 21 → `ATM10_INSTALL_ONLY=true bash startserver.sh` → 写 `eula.txt` → 配置 `server.properties`（`view-distance=10`/`simulation-distance=6`，`allow-flight=true`，`max-tick-time=180000`）→ `user_jvm_args.txt` 设 `-Xms12G -Xmx24G` → `ufw allow 25565/tcp` → 独立启动脚本
- 输出: `server_config: dict`（含 server.properties 关键字段与 JVM 参数）
- 验证: `tail logs/latest.log` 出现 "Done (Xs)!"；`pgrep -fa neoforge` 有进程

**示例 2 · 局域网非正版模式（失败路径规避）**
- 输入: `server_spec="局域网联机, online-mode=false"`
- 操作: 设 `online-mode=false` 后**必须同步** `enforce-secure-profile=false`
- 输出: 修正后的 server.properties 片段
- 验证: 客户端可正常连接，无 "rejected" 拒绝日志

**示例 3 · 自动化备份（配置路径）**
- 输入: `server_spec="需每小时自动备份, 保留 24 份"`
- 操作: 生成 `backup.sh`（tar 压缩 world 目录、超 24 份自动清理）+ hourly cron 条目
- 输出: 备份脚本 + crontab 条目
- 验证: `crontab -l | grep backup.sh` 有任务；手动执行后 `backups/` 出现 `world_*.tar.gz`

# Minecraft Modpack Server

## Genes (策略基因)

> 紧凑策略表示。条件→策略。需要深度时参考完整文档。

- **[MINE-001]** 开始配置前 → 必须询问用户关于服务器名称、种子、难度、游戏模式、在线模式、玩家数量、内存分配、视距、PvP、白名单及备份策略的偏好，若用户未指定则使用合理默认值
- **[MINE-002]** 部署 Mod 包服务器 → 必须设置 `allow-flight=true` 以防止拥有飞行能力的 Mod 物品或坐骑导致玩家被踢出
- **[MINE-003]** 处理 Mod 包服务器性能 → 必须将 `max-tick-time` 设置为 180000 或更高，以容纳 Mod 包在生成世界或加载区块时的长 Tick 时间
- **[MINE-004]** 配置 JVM 内存参数 → 根据 Mod 数量（100-200 个需 6-12GB，200-350+ 个需 12-24GB）分配 RAM，并确保系统保留至少 8GB 空闲内存
- **[MINE-005]** 配置网络与认证模式 → 若设置 `online-mode=false`（局域网/非正版），必须同时设置 `enforce-secure-profile=false` 以避免客户端连接被拒绝
- **[MINE-006]** 创建启动脚本 → 必须编写独立的启动脚本引用 `user_jvm_args.txt` 和 Loader 参数，避免使用 Mod 包自带的 `startserver.sh` 以防其内置的自动重启循环干扰
- **[MINE-007]** 设置自动化备份 → 必须创建备份脚本定期压缩 `world` 文件夹，并配置 Cron 任务限制最大备份数量（如 24 个）以自动清理旧备份

