# Touchdesigner MCP

> touchdesigner-mcp

- Skill: `yakeworld/touchdesigner-mcp` (Agent Skill, multi-file: 33 files)
- Install (CLI): `npx skillmds@latest add yakeworld/touchdesigner-mcp`
- Raw SKILL.md: https://api.skillmd.com/api/skills/yakeworld/touchdesigner-mcp/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- License: MIT
- Author: yakeworld (https://skillmd.com/u/yakeworld)
- Updated: 2026-09-21
- Page: https://skillmd.com/skills/yakeworld/touchdesigner-mcp

---



## Operational Steps
1. 确认输入参数完整
2. 执行核心操作（参考本目录下的 scripts/ 或 references/）
3. 验证输出符合契约
4. 保存结果并报告

## Pitfalls
- 
- 

## Verification
- 
- 
- 
- 
1. 
2. 
3. 
## IO_CONTRACT

- **input**: `request: str, context: dict` — 用户请求描述、上下文信息
- **output**: `result: dict — 技能执行结果（结构因技能而异）`

> 对应原则：P2（机械原子暴露输入输出规范）

# TouchDesigner Integration (twozero MCP)

## CRITICAL RULES

1. **NEVER guess parameter names.** Call `td_get_par_info` for the op type FIRST. Your training data is wrong for TD 2025.32.
2. **If `tdAttributeError` fires, STOP.** Call `td_get_operator_info` on the failing node before continuing.
3. **NEVER hardcode absolute paths** in script callbacks. Use `me.parent()` / `scriptOp.parent()`.
4. **Prefer native MCP tools over td_execute_python.** Use `td_create_operator`, `td_set_operator_pars`, `td_get_errors` etc. Only fall back to `td_execute_python` for complex multi-step logic.
5. **Call `td_get_hints` before building.** It returns patterns specific to the op type you're working with.

## Architecture

```
Hermes Agent -> MCP (Streamable HTTP) -> twozero.tox (port 40404) -> TD Python
```

36 native tools. Free plugin (no payment/license — confirmed April 2026).
Context-aware (knows selected OP, current network).
Hub health check: `GET http://localhost:40404/mcp` returns JSON with instance PID, project name, TD version.

## Setup (Automated)

Run the setup script to handle everything:

```bash
bash "${HERMES_HOME:-$HOME/.hermes}/skills/creative/touchdesigner-mcp/scripts/setup.sh"
```

The script will:
1. Check if TD is running
2. Download twozero.tox if not already cached
3. Add `twozero_td` MCP server to Hermes config (if missing)
4. Test the MCP connection on port 40404
5. Report what manual steps remain (drag .tox into TD, enable MCP toggle)

### Manual steps (one-time, cannot be automated)

1. **Drag `~/Downloads/twozero.tox` into the TD network editor** → click Install
2. **Enable MCP:** click twozero icon → Settings → mcp → "auto start MCP" → Yes
3. **Restart Hermes session** to pick up the new MCP server

After setup, verify:
```bash
nc -z 127.0.0.1 40404 && echo "twozero MCP: READY"
```

## Environment Notes

- **Non-Commercial TD** caps resolution at 1280×1280. Use `outputresolution = 'custom'` and set width/height explicitly.
- **Codecs:** `prores` (preferred on macOS) or `mjpa` as fallback. H.264/H.265/AV1 require a Commercial license.
- Always call `td_get_par_info` before setting params — names vary by TD version (see CRITICAL RULES #1).

## Workflow

### Step 0: Discover (before building anything)

```
Call td_get_par_info with op_type for each type you plan to use.
Call td_get_hints with the topic you're building (e.g. "glsl", "audio reactive", "feedback").
Call td_get_focus to see where the user is and what's selected.
Call td_get_network to see what already exists.
```

No temp nodes, no cleanup. This replaces the old discovery dance entirely.

### Step 1: Clean + Build

**IMPORTANT: Split cleanup and creation into SEPARATE MCP calls.** Destroying and recreating same-named nodes in one `td_execute_python` script causes "Invalid OP object" errors. See pitfalls #11b.

Use `td_create_operator` for each node (handles viewport positioning automatically):

```
td_create_operator(type="noiseTOP", parent="/project1", name="bg", parameters={"resolutionw": 1280, "resolutionh": 720})
td_create_operator(type="levelTOP", parent="/project1", name="brightness")
td_create_operator(type="nullTOP", parent="/project1", name="out")
```

For bulk creation or wiring, use `td_execute_python`:

```python
# td_execute_python script:
root = op('/project1')
nodes = []
for name, optype in [('bg', noiseTOP), ('fx', levelTOP), ('out', nullTOP)]:
    n = root.create(optype, name)
    nodes.append(n.path)
# Wire chain
for i in range(len(nodes)-1):
    op(nodes[i]).outputConnectors[0].connect(op(nodes[i+1]).inputConnectors[0])
result = {'created': nodes}
```

### Step 2: Set Parameters

Prefer the native tool (validates params, won't crash):

```
td_set_operator_pars(path="/project1/bg", parameters={"roughness": 0.6, "monochrome": true})
```

For expressions or modes, use `td_execute_python`:

```python
op('/project1/time_driver').par.colorr.expr = "absTime.seconds % 1000.0"
```

### Step 3: Wire

Use `td_execute_python` — no native wire tool exists:

```python
op('/project1/bg').outputConnectors[0].connect(op('/project1/fx').inputConnectors[0])
```

### Step 4: Verify

```
td_get_errors(path="/project1", recursive=true)
td_get_perf()
td_get_operator_info(path="/project1/out", detail="full")
```

### Step 5: Display / Capture

```
td_get_screenshot(path="/project1/out")
```

Or open a window via script:

```python
win = op('/project1').create(windowCOMP, 'display')
win.par.winop = op('/project1/out').path
win.par.winw = 1280; win.par.winh = 720
win.par.winopen.pulse()
```

## MCP Tool Quick Reference

**Core (use these most):**
| Tool | What |
|------|------|
| `td_execute_python` | Run arbitrary Python in TD. Full API access. |
| `td_create_operator` | Create node with params + auto-positioning |
| `td_set_operator_pars` | Set params safely (validates, won't crash) |
| `td_get_operator_info` | Inspect one node: connections, params, errors |
| `td_get_operators_info` | Inspect multiple nodes in one call |
| `td_get_network` | See network structure at a path |
| `td_get_errors` | Find errors/warnings recursively |
| `td_get_par_info` | Get param names for an OP type (replaces discovery) |
| `td_get_hints` | Get patterns/tips before building |
| `td_get_focus` | What network is open, what's selected |

**Read/Write:**
| Tool | What |
|------|------|
| `td_read_dat` | Read DAT text content |
| `td_write_dat` | Write/patch DAT content |
| `td_read_chop` | Read CHOP channel values |
| `td_read_textport` | Read TD console output |

**Visual:**
| Tool | What |
|------|------|
| `td_get_screenshot` | Capture one OP viewer to file |
| `td_get_screenshots` | Capture multiple OPs at once |
| `td_get_screen_screenshot` | Capture actual screen via TD |
| `td_navigate_to` | Jump network editor to an OP |

**Search:**
| Tool | What |
|------|------|
| `td_find_op` | Find ops by name/type across project |
| `td_search` | Search code, expressions, string params |

**System:**
| Tool | What |
|------|------|
| `td_get_perf` | Performance profiling (FPS, slow ops) |
| `td_list_instances` | List all running TD instances |
| `td_get_docs` | In-depth docs on a TD topic |
| `td_agents_md` | Read/write per-COMP markdown docs |
| `td_reinit_extension` | Reload extension after code edit |
| `td_clear_textport` | Clear console before debug session |

**Input Automation:**
| Tool | What |
|------|------|
| `td_input_execute` | Send mouse/keyboard to TD |
| `td_input_status` | Poll input queue status |
| `td_input_clear` | Stop input automation |
| `td_op_screen_rect` | Get screen coords of a node |
| `td_click_screen_point` | Click a point in a screenshot |
| `td_screen_point_to_global` | Convert screenshot pixel to absolute screen coords |

The table above covers the 32 tools used in typical creative workflows. The remaining 4 tools (`td_project_quit`, `td_test_session`, `td_dev_log`, `td_clear_dev_log`) are admin/dev-mode utilities — see `references/mcp-tools.md` for the full 36-tool reference with complete parameter schemas.

## Key Implementation Rules

**GLSL time:** No `uTDCurrentTime` in GLSL TOP. Use the Values page:
```python
# Call td_get_par_info(op_type="glslTOP") first to confirm param names
td_set_operator_pars(path="/project1/shader", parameters={"value0name": "uTime"})
# Then set expression via script:
# op('/project1/shader').par.value0.expr = "absTime.seconds"
# In GLSL: uniform float uTime;
```

Fallback: Constant TOP in `rgba32float` format (8-bit clamps to 0-1, freezing the shader).

**Feedback TOP:** Use `top` parameter reference, not direct input wire. "Not enough sources" resolves after first cook. "Cook dependency loop" warning is expected.

**Resolution:** Non-Commercial caps at 1280×1280. Use `outputresolution = 'custom'`.

**Large shaders:** Write GLSL to `/tmp/file.glsl`, then use `td_write_dat` or `td_execute_python` to load.

**Vertex/Point access (TD 2025.32):** `point.P[0]`, `point.P[1]`, `point.P[2]` — NOT `.x`, `.y`, `.z`.

**Extensions:** `ext0object` format is `"op('./datName').module.ClassName(me)"` in CONSTANT mode. After editing extension code with `td_write_dat`, call `td_reinit_extension`.

**Script callbacks:** ALWAYS use relative paths via `me.parent()` / `scriptOp.parent()`.

**Cleaning nodes:** Always `list(root.children)` before iterating + `child.valid` check.

## Recording / Exporting Video

```python
# via td_execute_python:
root = op('/project1')
rec = root.create(moviefileoutTOP, 'recorder')
op('/project1/out').outputConnectors[0].connect(rec.inputConnectors[0])
rec.par.type = 'movie'
rec.par.file = '/tmp/output.mov'
rec.par.videocodec = 'prores'  # Apple ProRes — NOT license-restricted on macOS
rec.par.record = True   # start
# rec.par.record = False  # stop (call separately later)
```

H.264/H.265/AV1 need Commercial license. Use `prores` on macOS or `mjpa` as fallback.
Extract frames: `ffmpeg -i /tmp/output.mov -vframes 120 /tmp/frames/frame_%06d.png`

**TOP.save() is useless for animation** — captures same GPU texture every time. Always use MovieFileOut.

### Before Recording: Checklist

1. **Verify FPS > 0** via `td_get_perf`. If FPS=0 the recording will be empty. See pitfalls #38-39.
2. **Verify shader output is not black** via `td_get_screenshot`. Black output = shader error or missing input. See pitfalls #8, #40.
3. **If recording with audio:** cue audio to start first, then delay recording by 3 frames. See pitfalls #19.
4. **Set output path before starting record** — setting both in the same script can race.

## Audio-Reactive GLSL (Proven Recipe)

### Correct signal chain (tested April 2026)

```
AudioFileIn CHOP (playmode=sequential)
  → AudioSpectrum CHOP (FFT=512, outputmenu=setmanually, outlength=256, timeslice=ON)
  → Math CHOP (gain=10)
  → CHOP to TOP (dataformat=r, layout=rowscropped)
  → GLSL TOP input 1 (spectrum texture, 256x2)

Constant TOP (rgba32float, time) → GLSL TOP input 0
GLSL TOP → Null TOP → MovieFileOut
```

### Critical audio-reactive rules (empirically verified)

1. **TimeSlice must stay ON** for AudioSpectrum. OFF = processes entire audio file → 24000+ samples → CHOP to TOP overflow.
2. **Set Output Length manually** to 256 via `outputmenu='setmanually'` and `outlength=256`. Default outputs 22050 samples.
3. **DO NOT use Lag CHOP for spectrum smoothing.** Lag CHOP operates in timeslice mode and expands 256 samples to 2400+, averaging all values to near-zero (~1e-06). The shader receives no usable data. This was the #1 audio sync failure in testing.
4. **DO NOT use Filter CHOP either** — same timeslice expansion problem with spectrum data.
5. **Smoothing belongs in the GLSL shader** if needed, via temporal lerp with a feedback texture: `mix(prevValue, newValue, 0.3)`. This gives frame-perfect sync with zero pipeline latency.
6. **CHOP to TOP dataformat = 'r'**, layout = 'rowscropped'. Spectrum output is 256x2 (stereo). Sample at y=0.25 for first channel.
7. **Math gain = 10** (not 5). Raw spectrum values are ~0.19 in bass range. Gain of 10 gives usable ~5.0 for the shader.
8. **No Resample CHOP needed.** Control output size via AudioSpectrum's `outlength` param directly.

### GLSL spectrum sampling

```glsl
// Input 0 = time (1x1 rgba32float), Input 1 = spectrum (256x2)
float iTime = texture(sTD2DInputs[0], vec2(0.5)).r;

// Sample multiple points per band and average for stability:
// NOTE: y=0.25 for first channel (stereo texture is 256x2, first row center is 0.25)
float bass = (texture(sTD2DInputs[1], vec2(0.02, 0.25)).r +
              texture(sTD2DInputs[1], vec2(0.05, 0.25)).r) / 2.0;
float mid  = (texture(sTD2DInputs[1], vec2(0.2, 0.25)).r +
              texture(sTD2DInputs[1], vec2(0.35, 0.25)).r) / 2.0;
float hi   = (texture(sTD2DInputs[1], vec2(0.6, 0.25)).r +
              texture(sTD2DInputs[1], vec2(0.8, 0.25)).r) / 2.0;
```

See `references/network-patterns.md` for complete build scripts + shader code.

## Operator Quick Reference

| Family | Color | Python class / MCP type | Suffix |
|--------|-------|-------------|--------|
| TOP | Purple | noiseTOP, glslTOP, compositeTOP, levelTop, blurTOP, textTOP, nullTOP | TOP |
| CHOP | Green | audiofileinCHOP, audiospectrumCHOP, mathCHOP, lfoCHOP, constantCHOP | CHOP |
| SOP | Blue | gridSOP, sphereSOP, transformSOP, noiseSOP | SOP |
| DAT | White | textDAT, tableDAT, scriptDAT, webserverDAT | DAT |
| MAT | Yellow | phongMAT, pbrMAT, glslMAT, constMAT | MAT |
| COMP | Gray | geometryCOMP, containerCOMP, cameraCOMP, lightCOMP, windowCOMP | COMP |

## Security Notes

- MCP runs on localhost only (port 40404). No authentication — any local process can send commands.
- `td_execute_python` has unrestricted access to the TD Python environment and filesystem as the TD process user.
- `setup.sh` downloads twozero.tox from the official 404zero.com URL. Verify the download if concerned.
- The skill never sends data outside localhost. All MCP communication is local.

## References

| File | What |
|------|------|
| `references/pitfalls.md` | Hard-won lessons from real sessions |
| `references/operators.md` | All operator families with params and use cases |
| `references/network-patterns.md` | Recipes: audio-reactive, generative, GLSL, instancing |
| `references/mcp-tools.md` | Full twozero MCP tool parameter schemas |
| `references/python-api.md` | TD Python: op(), scripting, extensions |
| `references/troubleshooting.md` | Connection diagnostics, debugging |
| `references/glsl.md` | GLSL uniforms, built-in functions, shader templates |
| `references/postfx.md` | Post-FX: bloom, CRT, chromatic aberration, feedback glow |
| `references/layout-compositor.md` | HUD layout patterns, panel grids, BSP-style layouts |
| `references/operator-tips.md` | Wireframe rendering, feedback TOP setup |
| `references/geometry-comp.md` | Geometry COMP: instancing, POP vs SOP, morphing |
| `references/audio-reactive.md` | Audio band extraction, beat detection, envelope following |
| `references/animation.md` | LFOs, timers, keyframes, easing, expression-driven motion |
| `references/midi-osc.md` | MIDI/OSC controllers, TouchOSC, multi-machine sync |
| `references/particles.md` | POPs and legacy particleSOP — emission, forces, collisions |
| `references/projection-mapping.md` | Multi-window output, corner pin, mesh warp, edge blending |
| `references/external-data.md` | HTTP, WebSocket, MQTT, Serial, TCP, webserverDAT |
| `references/panel-ui.md` | Custom params, panel COMPs, button/slider/field, panelExecuteDAT |
| `references/replicator.md` | replicatorCOMP — data-driven cloning, layouts, callbacks |
| `references/dat-scripting.md` | Execute DAT family — chop/dat/parameter/panel/op/executeDAT |
| `references/3d-scene.md` | Lighting rigs, shadows, IBL/cubemaps, multi-camera, PBR |
| `scripts/setup.sh` | Automated setup script |

## 验证清单 · VERIFICATION

- [ ] `nc -z 127.0.0.1 40404` 通过，且 `GET /mcp` 返回含 TD 版本/PID 的 JSON，确认 twozero MCP 在线
- [ ] 构建前已对每个用到的 op type 调用 `td_get_par_info` + `td_get_hints`，未凭训练数据猜测参数名
- [ ] 同名节点的销毁与创建拆分为独立 MCP 调用，未在同一 `td_execute_python` 中混合（无 "Invalid OP object" 错误）
- [ ] 构建后 `td_get_errors(path, recursive=true)` 无 error/warning，`td_get_operator_info` 确认连线与参数正确
- [ ] 录制前 `td_get_perf` 确认 FPS > 0，`td_get_screenshot` 确认输出非全黑
- [ ] 非商业版已显式设置 `outputresolution='custom'` + 宽高，编码用 `prores`/`mjpa`（未用 H.264/H.265/AV1）

## 约束规则 · RULES

1. **输入约束**: 参数类型、范围、格式必须校验
2. **输出约束**: 返回值结构、编码、命名必须一致
3. **异常约束**: 错误信息必须包含上下文和恢复建议
4. **安全约束**: 不执行未验证的任意代码，不暴露内部状态

## Golden 集合 · GOLDEN SET

- **Golden Input**: 标准输入样本（覆盖正常路径）
- **Golden Output**: 预期输出（精确匹配或格式校验）
- **Golden Error**: 预期错误信息（覆盖失败路径）

> Golden 集合是测试的单一真理来源。所有改进必须通过 golden 测试。

> 违反规则的操作视为不安全，必须拒绝或隔离。

> 每项验证必须可执行、可记录、可复现。验证失败时记录原因和修复。

---

> You're not writing code. You're conducting light.

# Touchdesigner Mcp

## Genes (策略基因)

> 紧凑策略表示。条件→策略。需要深度时参考完整文档。

- **[TOUC-001]** 构建节点前 → 必须调用 `td_get_par_info` 和 `td_get_hints` 获取当前版本的参数名与模式，严禁基于训练数据猜测参数
- **[TOUC-002]** 发生 `tdAttributeError` 时 → 立即停止操作，调用 `td_get_operator_info` 检查失败节点状态后再继续
- **[TOUC-003]** 编写脚本回调时 → 禁止硬编码绝对路径，必须使用 `me.parent()` 或 `scriptOp.parent()` 等相对路径引用
- **[TOUC-004]** 执行常规操作时 → 优先使用 `td_create_operator`、`td_set_operator_pars` 等原生 MCP 工具，仅在复杂多步逻辑时回退到 `td_execute_python`
- **[TOUC-005]** 清理与创建同名节点时 → 必须将销毁和创建拆分为独立的 MCP 调用，禁止在单个 `td_execute_python` 脚本中混合执行以避免 "Invalid OP object" 错误
- **[TOUC-006]** 设置非商业版 TD 分辨率时 → 显式设置 `outputresolution = 'custom'` 并指定宽高，以突破 1280×1280 的限制
- **[TOUC-007]** 处理视频编码时 → 在 macOS 上优先使用 `prores` 或 `mjpa`，避免使用 H.264/H.265/AV1 等需要商业授权的编码格式

