# Minecraft Tag Configured Feature

> Configured feature tags referenced from biomes for feature generation, including #can_spawn_from_bone_meal (8 entries) for bone meal spawning features like flower_default, flower_flower_forest, wildflower, etc.

- Skill: `zmjjkk123-hub/minecraft-tag-configured-feature` (Agent Skill)
- Install (CLI): `npx skillmds@latest add zmjjkk123-hub/minecraft-tag-configured-feature`
- Raw SKILL.md: https://api.skillmd.com/api/skills/zmjjkk123-hub/minecraft-tag-configured-feature/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: ZMJJKK123-hub (https://skillmd.com/u/zmjjkk123-hub)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/zmjjkk123-hub/minecraft-tag-configured-feature

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# Configured Feature Tags

This content applies only to Java Edition.

Configured feature tags are groups of configured features.

## Usage

Configured feature tags can be referenced in biomes to indicate that the biome can generate features of that group. The game also defines some tags with special purposes.

## Tag list

### `#can_spawn_from_bone_meal` (8 entries)

If these features are defined in a biome, using bone meal on grass blocks in that biome has a chance to generate these features instead of short or tall grass:

- `flower_default`
- `flower_flower_forest`
- `flower_meadow`
- `wildflower`
- `flower_pale_garden`

For the complete member list, see the tag definition under `data/minecraft/tags/` in mc_java_sources/, or Minecraft Wiki.

