# Minecraft Tag Dialogue

> Dialogue tags: #pause_screen_additions (replaces pause menu buttons with custom dialogues) and #quick_actions (opened via G key binding for quick actions), used for custom dialogue systems in data packs.

- Skill: `zmjjkk123-hub/minecraft-tag-dialogue` (Agent Skill)
- Install (CLI): `npx skillmds@latest add zmjjkk123-hub/minecraft-tag-dialogue`
- Raw SKILL.md: https://api.skillmd.com/api/skills/zmjjkk123-hub/minecraft-tag-dialogue/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: ZMJJKK123-hub (https://skillmd.com/u/zmjjkk123-hub)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/zmjjkk123-hub/minecraft-tag-dialogue

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# Dialogue Tags

This content applies only to Java Edition.

Dialogue tags are groups of dialogues.

## Usage

The game uses dialogue tags to define dialogues that can be invoked without commands. Otherwise, dialogue tags can currently only be referenced by `dialog_list`-type dialogues.

## Tag list

### `#pause_screen_additions`

- Dialogues holding this tag can be entered directly from the pause menu.
- With more than one dialogue in the tag, the `custom_options` dialogue list is entered.

No members.

### `#quick_actions`

- Dialogues holding this tag can be entered directly via the quick action key binding (G by default).
- With more than one dialogue in the tag, the `quick_actions` dialogue list is entered.

No members.

