# Minecraft Tag Time Line

> Timeline tags: #in_overworld (4 entries: universal, day, moon, early_game), #in_nether (1 entry: universal), #in_end (1 entry: universal), #universal (1 entry: villager_schedule), used in dimension type definitions to specify active timelines.

- Skill: `zmjjkk123-hub/minecraft-tag-time-line` (Agent Skill)
- Install (CLI): `npx skillmds@latest add zmjjkk123-hub/minecraft-tag-time-line`
- Raw SKILL.md: https://api.skillmd.com/api/skills/zmjjkk123-hub/minecraft-tag-time-line/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: ZMJJKK123-hub (https://skillmd.com/u/zmjjkk123-hub)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/zmjjkk123-hub/minecraft-tag-time-line

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# Timeline Tags

This content applies only to Java Edition.

Timeline tags are groups of timelines.

## Usage

In dimension type definition files, timeline tags specify which timelines are active for that dimension type. See the environment attributes tutorial for an example file.

## Tag list

### `#in_end`

Timelines active in the End:

- `#universal`

### `#in_nether`

Timelines active in the Nether:

- `#universal`

### `#in_overworld` (4 entries)

Timelines active in the Overworld:

- `#universal`
- `day`
- `moon`
- `early_game`

### `#universal`

Timelines active in all dimensions:

- `villager_schedule`

