AI & ML
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
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tools-only Bundle Find Cgamescenenode Getskeletoninstance 4Find and identify the CGameSceneNode_GetSkeletonInstance virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetSkeletonInstance function in CGameSceneNode vtable. Trigger: CGameSceneNode_GetSkeletonInstance, GetSkeletonInstance, skeleton instance
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tools-only Bundle Find Cgameresourceservice Buildresourcemanifest 3Find and identify the CGameResourceService_BuildResourceManifest function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 engine2.dll or libengine2.so to locate the CGameResourceService::BuildResourceManifest function by searching for the log string pattern and analyzing xrefs.
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tools-only Bundle Find Ccsplayer Movementservices Processmovement And Ccsp 2Find and identify CCSPlayer_MovementServices_ProcessMovement and CCSPlayer_MovementServices_CheckMovingGround functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the movement processing functions. Trigger: CCSPlayer_MovementServices_ProcessMovement, CCSPlayer_MovementServices_CheckMovingGround, ProcessMovement, CheckMovingGround, movement services, Force Down
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tools-only Bundle Find Cbaseentity Setowner 2Find and identify the CBaseEntity_SetOwner virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetOwner function. CBaseEntity_SetOwner is a virtual function on CBaseEntity, resolved via vtable offset in CCSPlayer_WeaponServices_EquipWeapon. Trigger: CBaseEntity_SetOwner, SetOwner
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tools-only Bundle Find Ccsplayer Weaponservices Selectitem 3Find and identify the CCSPlayer_WeaponServices_SelectItem virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SelectItem function in CCSPlayer_WeaponServices vtable. Trigger: CCSPlayer_WeaponServices_SelectItem, SelectItem, weapon select, switch weapon
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tools-only Bundle Find Cbaseentity Isalive And Cbaseentity Geteyeposition 4Find and identify the CBaseEntity_IsAlive, CBaseEntity_GetEyePosition and CBasePlayerPawn_GetEyePosition virtual functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate these functions. CBaseEntity_IsAlive checks m_lifeState == 0 (LIFE_ALIVE). CBasePlayerPawn_GetEyePosition retrieves the player eye position via camera services. Trigger: CBaseEntity_IsAlive, CBasePlayerPawn_GetEyePosition, IsAlive, GetEyePosition
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tools-only Bundle 659 Description Skill Fd34899bOrchestrator context window discipline enforcement. Prevents the orchestrator from reading source files it will not edit, running diagnostic commands that waste context, and rationalizing delegation bypasses. Use when setting up orchestrator guardrails, reviewing delegation discipline, or diagnosing context window waste in multi-agent workflows. Activates PreToolUse hooks that surface decision points before source file reads and diagnostic command execution.
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tools-only Bundle 655 Write To Skill File 6969482eText to LLM Optimized Text workflow instructions
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tools-only Bundle Hive Create 8Step-by-step guide for building goal-driven agents. Creates package structure, defines goals, adds nodes, connects edges, and finalizes agent class. Use when actively building an agent.
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tools-only Bundle Find Cbaseplayercontroller Processusercmds 3Find and identify the CBasePlayerController_ProcessUsercmds function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the ProcessUsercmds function by searching for the known usercmd debug format string and analyzing cross-references.
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tools-only Bundle Find Ccsplayercontroller Respawn 2Find and identify the CCSPlayerController_Respawn function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the Respawn function by finding the CCSPlayerController vtable and analyzing virtual function patterns.
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tools-only Bundle Find Cpointteleport Teleport And Cbaseentity Teleport 2Find and identify the CPointTeleport_Teleport and CBaseEntity_Teleport virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the teleport handler function for point_teleport entities. Triggers: CPointTeleport_Teleport, point_teleport, teleport entity, can't teleport object
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tools-only Bundle Find Ccsplayercontroller Resourcedatathink 3Find and identify the CCSPlayerController_ResourceDataThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ResourceDataThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.
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tools-only Bundle Find Ccsplayer Itemservices Removeweapons 3Find and identify the CCSPlayer_ItemServices_RemoveWeapons function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the RemoveWeapons virtual function in the CCSPlayer_ItemServices vtable. Trigger: CCSPlayer_ItemServices_RemoveWeapons
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tools-only Bundle Find Cbaseplayercontroller Setpawn 4Find and identify the CBasePlayerController_SetPawn function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetPawn function by analyzing the cleanup sequence in CBasePlayerController virtual function index around 14 (12 ~ 16) and identifying the characteristic call pattern.
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tools-only Bundle Find Cbaseentity Isplayerpawn 2Find and identify the CBaseEntity_IsPlayerPawn virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the IsPlayerPawn check function by analyzing the CBaseEntity vtable and identifying the simple boolean check pattern that returns whether a byte at offset ~1400 equals zero.
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tools-only Bundle Find Cbaseplayercontroller Setpawn 5Find and identify the CBasePlayerController_SetPawn function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetPawn function by finding CSource2GameClients_ClientDisconnect (via "player_disconnect" + "xuid" string xrefs) and identifying the characteristic call pattern within it.
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tools-only Bundle Swarm Task Planner 6Creates dependency-based task plans for parallel AI agent execution. Transforms architecture docs and PRDs into priority-ordered tasks with acceptance criteria, sync checkpoints, and quality gates. Uses CLEAR+CoVe task design standards.
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tools-only Bundle Silent Failure Hunter 2Use this agent when reviewing code changes in a pull request to identify silent failures, inadequate error handling, and inappropriate fallback behavior. This agent should be invoked proactively after completing a logical chunk of work that involves error handling, catch blocks, fallback logic, or any code that could potentially suppress errors. Examples: <example> Context: Daisy has just finished implementing a new feature that fetches data from an API with fallback behavior. Daisy: "I've added error handling to the API client. Can you review it?" Assistant: "Let me use the silent-failure-hunter agent to thoroughly examine the error handling in your changes." <Task tool invocation to launch silent-failure-hunter agent> </example> <example> Context: Daisy has created a PR with changes that include try-catch blocks. Daisy: "Please review PR #1234" Assistant: "I'll use the silent-failure-hunter agent to check for any silent failures or inadequate error handling in this PR." <Task tool invocation to launch silen
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tools-only Bundle Qdrant 2Provides Qdrant vector database integration patterns with LangChain4j. Handles embedding storage, similarity search, and vector management for Java applications. Use when implementing vector-based retrieval for RAG systems, semantic search, or recommendation engines.
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tools-only Bundle Find Networkstatechanged 4Find and identify the NetworkStateChanged function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the NetworkStateChanged function by searching for the "light_capsule" string reference and analyzing cross-references.
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tools-only Bundle 659 Description Skill A62feeb1SAM Stage 5 — Stateless execution of a single task in a fresh agent session. The task file IS the complete prompt containing all context needed. Used when dispatching a task to an agent; produces the EXECUTION artifact with implementation results and verification output.
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tools-only Bundle 2633 Direct Creation 3b148defDirect Creation (MCP) Details
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tools-only Bundle LLM API Scaffold 2Generate production-ready LLM API integration boilerplate
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tools-only Bundle 1558 Infraops Conductoragent Ab0b9845InfraOps Conductor Agent
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tools-only Bundle Hive Credentials 3Set up and install credentials for an agent. Detects missing credentials from agent config, collects them from the user, and stores them securely in the local encrypted store at ~/.hive/credentials.
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tools-only Bundle Dex Add MCP 2Add an MCP server using Dex-safe scope (user by default)
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tools-only Bundle Find Cbaseentity Setstatechanged 4Find and identify the CBaseEntity_SetStateChanged virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetStateChanged function, which handles network state change notifications for entities. Trigger: CBaseEntity_SetStateChanged, SetStateChanged, NetworkStateChanged callback, state change handler
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tools-only Bundle Find Csource2server Init And Cgameeventmanager Init And 5Find and identify the CSource2Server_Init, CGameEventManager_Init, gameeventmanager, s_GameEventManagerin CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CSource2Server::Init function by searching for the "gameeventmanager->Init()" debug string reference and analyzing cross-references.
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tools-only Bundle Find Ccsplayer Itemservices Canacquire 4Find and identify the CCSPlayer_ItemServices_CanAcquire function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the CanAcquire function that checks if a player's item services can acquire a specific item. This function validates item acquisition based on bot AI purchase logic and item availability.
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tools-only Bundle Find Cbaseplayerpawn Geteyeangles 4Find and identify the CBasePlayerPawn_GetEyeAngles virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetEyeAngles function on CBasePlayerPawn. Trigger: CBasePlayerPawn_GetEyeAngles, GetEyeAngles, eye angles
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tools-only Bundle Context Gathering 3Use when creating a new task OR when starting/switching to a task that lacks a context manifest. ALWAYS provide the task file path so the agent can read it and update it directly with the context manifest. Skip if task file already contains "Context Manifest" section.
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tools-only Bundle Fairdb Incident Responder 2Autonomous incident response agent for FairDB database emergencies
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tools-only Bundle Multi Agent Orchestrator 2Expert coordinator for multi-agent systems - analyzes requests, routes to...
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tools-only Bundle 1516 Bicep Codeagent 9b9ea6c5Bicep Code Agent
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thedixitjain Bundle Triage 2Move issues and external PRs through a state machine of triage roles — categorise, verify, grill if needed, and write agent-ready briefs.
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Frequently asked questions
What are AI & ML agent skills?
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
Which AI & ML skills are most installed?
Popular AI & ML skills on SkillMD right now include find-CGameSceneNode_GetSkeletonInstance, find-CGameResourceService_BuildResourceManifest, find-CCSPlayer_MovementServices_ProcessMovement-AND-CCSPlayer_MovementServices_CheckMovingGround. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do AI & ML skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.