Design & Media
Design agent skills guide AI agents through visual and UX work: UI mockups, design systems, image and asset workflows, and design reviews. A skill keeps the agent aligned with your design language instead of improvising a new style each session.
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blyatiful1 Bundle PricingPricing sections for ultraweb builds — tier cards with exactly one featured plan, billing toggles with the annual math visible, honest comparison rows (numbers not adjectives, shared features pulled out of the matrix), a subscription/Abo delivery-cadence variant for recurring commerce, German unit-price (Grundpreis) + VAT-inclusive gross display, price typography, and per-tier CTA hierarchy. Invoke in Phase 6 whenever the sitemap includes pricing — SaaS tiers, service packages, membership plans, a single-price offer, a delivery-cadence subscription, or a feature-comparison table ("add a pricing page", "pricing section", "plans and pricing", "compare plans", "monthly/annual toggle", "subscription pricing", "Abo cadence", "Grundpreis", "inkl. MwSt.").
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blyatiful1 Bundle DirectionChoose ONE aesthetic archetype from a catalog of 12 named directions — Editorial/Magazine, Swiss/International, Brutalist, Neo-grotesque Minimal, Warm Organic/Humanist, Refined Luxury Serif, Playful Geometric, Dark Tech (flagged as the most cliched pick), Retro-Futurist, Soft Depth, Data-Dense Utilitarian, Art-House Immersive — each with typography, color, and motion stances, when-to-use guidance, and signature-move ideas. In guided mode the shortlist becomes three contrasting mockup candidates (via ultraweb:mockup) and the user's approved pick is what gets committed; in autonomous mode it commits directly. Selects ONE signature move and writes design/DIRECTION.md including a mandatory "we will NOT" list. Invoke as Phase 2 of the ultraweb pipeline once design/BRIEF.md exists, whenever a build needs its aesthetic committed ("what style should this site be", "pick a design direction", "give it a point of view"), or when a design reads generic and needs one direction chosen and pushed.
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blyatiful1 Bundle NavigationDesign and build the site header and menus for an ultraweb site — four named variants (slim-bar, centered-logo, floating-pill, mega-menu), sticky hide-on-scroll-down/show-on-up behavior, a mobile menu designed as a moment rather than a bare drawer, active-link indication, a mandatory skip-link, and complete keyboard support. Invoke during the Build phase for any header or menu work — trigger phrases — "navbar", "header", "navigation", "menu", "mobile nav", "hamburger", "sticky header", "mega menu".
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blyatiful1 Bundle TypographyChoose and implement the site's type system — a display/body pairing from a curated library of 12 Google-Fonts combos mapped to direction archetypes, loaded via next/font/google with CSS variables, a fluid clamp() type scale (390→1440px, hero ≥3.5× body), and hard weight/tracking/leading rules. Invoke in the Foundation phase right after ultraweb:direction, whenever fonts must be chosen or the scale defined, or when the user says "pick the fonts", "font pairing", "set up typography", "the type feels generic", "make the headlines bigger", or "which font should this use".
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blyatiful1 Bundle Gate VisualThe self-critique loop that separates working from first-grade — screenshots every page light and dark via the pixel-qa subagent, delegates scoring to the design-judge subagent against design/DIRECTION.md and the taste rubric (hierarchy, typography, spacing, color, distinctiveness, craft — 1–10 each), fixes the worst-ranked defect, re-shoots, and repeats — never fewer than 2 rounds at standard tier (one at sketch, up to five at flagship), stopping only on a SHIP verdict. Invoke in Phase 11 of the ultraweb pipeline after the six measurement gates have run through gate-runner, after any major visual change to an ultraweb site, or when the user says "is it actually good", "critique the design", "judge the site", or "run the visual gate". Writes per-round scores, defects fixed, and screenshot paths to design/QA.md.
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blyatiful1 Bundle Data DisplayTables, stat blocks, and charts for ultraweb builds — alignment discipline (numbers right in tabular-nums, text left), one precision per column, responsive table strategies (priority columns, card collapse, scroll container), stat-row typography, and chart restraint (one question per chart, tokens-only colors, bars start at zero). Invoke in Phase 6 whenever a page shows structured data — stats/KPI rows, feature or comparison tables, spec sheets, dashboards, leaderboards, or any chart ("add a stats section", "comparison table", "show the numbers", "add a chart"). The comparison matrix in ultraweb:pricing inherits these rules.
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bm629 Bundle UI IllustrationsUse when adding illustrations or imagery to a web app UI — empty states, onboarding, error pages (404/500), success moments — or when deciding whether imagery helps or clutters a screen. Covers sourcing from the established free libraries (unDraw, Storyset, LottieFiles) with license compliance, recoloring SVGs to your design tokens so they follow light/dark themes, integrating SVG into React/Vite correctly (inline vs img, layout-shift and bundle discipline), animated imagery (Lottie) with reduced-motion accessibility, and empty-state craft (anatomy, variants, consistency). Keywords: illustration, empty state, imagery, SVG, unDraw, Storyset, Lottie, dark mode illustration, onboarding art, error page illustration, alt text, decorative image.
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bm629 Bundle Authoring Design SystemUse when authoring a design-system document — the reusable visual + interaction language a product's UI draws on: principles, design tokens (color, typography, spacing, elevation, motion, iconography) in the W3C DTCG format, a component catalog, patterns, layout + internationalization conventions, WCAG 2.2 AA accessibility, voice, and lifecycle/governance. Guides the METHOD, not the outline: grounding tokens/components in established practice, naming tokens by intent in a primitive/semantic/component tiering, theming via alias-swap (light/dark + multi-brand), sizing the catalog to the archetype, specifying each component with anatomy + states + variants + usage + accessibility, and amending an existing system as a scoped, versioned delta. Composes with a design-system template tool + deep-research. Targets a textual markdown artifact, not rendered swatches. Not for reviewing a design system, not per-screen layout (wireframing), not a coded component library.
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bm629 Bundle Visual Prior Art SurveyUse when surveying the DOCUMENTED visual and interaction conventions of a product's domain BEFORE any wireframe, design system or hi-fi screen is produced — deriving a UI-pattern vocabulary map, executing ONE search angle across design-system documentation, the ARIA Authoring Practices Guide, WCAG success criteria, platform human-interface guidelines and the deceptive-pattern corpus, deep-reading ONE convention source into a record, or synthesising the convention register and report the downstream design skill consumes. Mines documentation, never screenshots. Produces schema-validated artifacts whose coverage grid records every query as run, so a domain with no documented convention is distinguishable from a search that never ran. Carries a design system's DTCG tokens verbatim, never blended. Keywords: visual prior art, design system research, UI patterns, interaction conventions, accessibility criteria, design tokens, dark patterns.
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bm629 Bundle Reviewing Visual Prior Art SurveyUse when judging a finished visual prior-art artifact before it is accepted — a UI-pattern vocabulary map, a per-angle search output, an extract record, or the convention register and report. An acceptance gate, not authoring. Judges a single-sourced bar: a recorded zero is distinguishable from an unreachable source and from one refused on its terms; queries are reproducible as run; every cited corpus actually contains the convention claimed; authority and prescriptivity are recorded and not confused; a register row says what its record says; a vacated angle is not reported as a negative result; tokens are carried verbatim. Approves a thin-but-honest result for a narrow UI and revises only on a named, unrecorded gap. Emits exactly VERDICT: approve|revise plus actionable findings. Keywords: design system review, UI convention review, accessibility criteria review.
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equinor Bundle Neqsim Subsea Layout GeometryEducational subsea field-layout geometry screening from supplied coordinates. USE WHEN: a task needs public, screening-level step-out distances, tie-back lengths, a node-to-node distance matrix, or a schematic plan-view illustration for wells, manifolds, templates, and a host from a subsea map before detailed routing and hydraulic design.
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equinor Bundle Neqsim Surf Field Layout DesignDesign a screening subsea (SURF) field layout and place the host from open map, bathymetry and licence-block data: group wells into drill centres, place Xmas trees, templates, manifolds, PLEMs and riser bases, position an FPSO or fixed host, route and size every production, injection, service, umbilical and riser line, export the result as georeferenced GeoJSON and a map, and render a presentation-grade reservoir-to-host cutaway that carries the study's headline numbers. USE WHEN: a task needs a field layout designed rather than an existing one screened - deciding how many drill centres and templates are needed, where the host should sit, which flowline architecture to use (loop, single line or daisy chain), what size the flowlines and risers should be, how long the umbilicals are, a georeferenced layout to hand to flow assurance, cost estimation or a NeqSim production-network model, or a decision-gate illustration of the whole system from reservoir to host.
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graniet Bundle P5jsProduction pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Covers: 2D/3D rendering, noise and particle systems, flow fields, shaders (GLSL), pixel manipulation, kinetic typography, WebGL scenes, audio analysis, mouse/keyboard interaction, and headless high-res export. Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.
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graniet Bundle Popular Web Designs54 production-quality design systems extracted from real websites. Load a template to generate HTML/CSS that matches the visual identity of sites like Stripe, Linear, Vercel, Notion, Airbnb, and more. Each template includes colors, typography, components, layout rules, and ready-to-use CSS values.
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zju-real Skill Morph Ppt 3d**做带 3D 模型的 Morph 动效 PPT**:插入 .glb 三维模型、电影级镜头运动、模型与内容混排。纯 2D 的 Morph 动效请用 `morph-ppt`。 3D Morph PPT — extends morph-ppt with GLB model insertion, cinematographic camera, model-content layout, and enriched visual design system.
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tommylower Skill PaperPaper design canvas workflow for active design work through paper.design or a Paper MCP when available. Use when the user asks to use Paper, paper.design, a visual canvas, artboards, or active design iteration outside Figma. If Paper tools are unavailable, state that clearly and fall back to Figma, Wiretext, browser artifacts, or code.
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tommylower Skill PretextPretext by Cheng Lou. Pure JavaScript/TypeScript library for fast, accurate multi-line text measurement and layout without DOM reflow. Use whenever working on typography rules, text-heavy components, button or label overflow checks, virtualized lists, masonry layouts, balanced text, shrink-wrap text, dynamic input autosizing, layout-shift prevention on async text loads, or any case where text dimensions affect layout decisions. Triggers on: text measurement, text layout, text overflow, button label, label fits, multi-line text, text height, shrink-wrap, balanced text, virtualization, masonry, typography rules, layout shift, async text, label overflow, input autosize.
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tommylower Skill WiretextASCII wireframe tool with an MCP server for Claude Code. Generate and edit wireframes from the terminal using primitives (box, text, line, arrow) and components (button, input, select, table, modal, navbar, tabs, card, etc.), then fine-tune in the browser via an editable URL. Use when the user wants to wireframe a page or section before building, sketch out layout structure, plan content hierarchy, or rapidly iterate on a layout without committing to code or Figma. Triggers: wireframe, wiretext, sketch layout, ascii wireframe, plan a page, mock up, low fidelity, layout sketch.
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tommylower Skill Figma MCPSet up and use the official Figma MCP server in Claude Code to read design tokens, components, frame layouts, and variables directly from Figma files, and to generate code from Figma frames. Use when the user wants to connect Figma to Claude, extract colors/typography/spacing from a design, convert a Figma frame to React/Tailwind, sync design tokens, or do any Figma-to-code workflow. Triggers: figma, design tokens, design system sync, figma to code, figma to react, extract from figma, figma mcp, design variables.
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tommylower Bundle Cmyk ProofICC-accurate CMYK proofing for print work designed in screen-native canvas tools (Paper, Figma, or any hex-only design surface). Converts brand hexes to press recipes plus print-simulated canvas hexes, soft-proofs whole exports, derives ink tints, and flags out-of-gamut colors and total-ink violations via a bundled ImageMagick script. Use when designing anything physically printed (brochures, posters, packaging, stationery) in a tool without CMYK support, or when the user mentions CMYK, print-ready, gamut, ICC, press profiles, or colors that must survive printing.
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tommylower Bundle AsbuiltAsbuilt design-system extraction and conformance. Use when the user asks to derive a design system from existing code, extract tokens/components/states, conform a finished UI to a derived package, or retrofit studio law onto a project. Never for greenfield design systems.
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tommylower Skill Design ToolsInventory of Cortex design tools and what each one can do. Use when the user asks what design tools are available, what can we do visually, what design tooling exists in Cortex, which tool to use for UI polish, or how Paper, Figma, Shader Lab, Funky Shadow, DialKit, Leva, Interface Kit, Agentation, Rams, Wiretext, Pretext, and responsive preview fit together.
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tommylower Skill Swiss DesignOpt-in Swiss International Style design system for clean editorial interfaces: grid discipline, grotesque typography, restrained color, generous whitespace, opacity hierarchy, and one accent color. Use only when the user explicitly asks for Swiss design, International Typographic Style, modernist editorial UI, grid-first composition, Helvetica-like typography, or this specific design system.
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tommylower Bundle Nothing DesignNothing-inspired design system — monochrome, typographic, industrial. Swiss typography, OLED blacks, Space Grotesk/Mono font stack, segmented widgets. Only use when explicitly asked for "Nothing style" or "Nothing design". Never auto-apply.
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l3-igrant Bundle Igrantio Qr CodeWallet QR code panel for EUDI Wallet (EUDIW) and European Business Wallet (EUBW) flows on the iGrant.io Organisation Wallet Suite: credential-offer / presentation-request QR with optional centre logo, optional green tick on scan, refresh that mints a new exchange, open-in-wallet deep link, transaction-code block, and pending/scanned/error states. Use whenever an issuer or verifier frontend renders a wallet QR.
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l3-igrant Bundle Igrantio Usecase UIDefault iGrant.io look and feel for EUDI Wallet (EUDIW) and European Business Wallet (EUBW) use-case frontends, ported at exact values from the iGrant.io use-case SDK and landing page: design tokens, Byrd + Plus Jakarta Sans typography, split layout with sticky stepper cards, uppercase buttons, content card, QR box, status stages, page shell, and strings-driven i18n. Used by default when the user has not specified their own UI or layout.
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l3-igrant Skill Igrantio API IssuerIssuer group of the iGrant.io OpenID4VC API: create and maintain credential definitions (claim path pointers, display, revocation, scopes, logo and cover images, templates, URI preview), issue credentials InTime or Deferred over OpenID4VCI 1.0, read and delete issuance history, update the revocation status of an issued credential, and validate transaction data. Use this skill when you build the issuing side of an EUDI Wallet (EUDIW) or European Business Wallet (EUBW) integration, or whenever you need the exact issuer path, request field, or enum value.
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l3-igrant Skill Igrantio API SandboxesSandboxes group of the iGrant.io OID4VC API: create, read, update, delete, and list sandbox organisations - separate test wallets inside your organisation, each with its own credential definitions, presentation definitions, webhooks, and keys - plus name, logo image, and cover image updates. This skill is the canonical home for the sandbox call style: how the X-SandboxOrgId header works, why it works only with a bearer token, how X-SubwalletId falls back, and how to bind an API key to a sandbox organisation. Read it before you send any OID4VC request against a sandbox.
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martin65536 Bundle DashboardChinese-first internal-tool / ops dashboard template — light-mode Linear-grade layout with serif headlines, tabular Inter numerals, KPI hero, pulse bars, progress rings, team-presence grid, activity timeline, and CJK-aware typography.
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martin65536 Bundle UrduUrdu-first digital experiences with native RTL support, Nastaliq typography, and bilingual Urdu/Latin harmony. For editorial, personal, and publication layouts.
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martin65536 Bundle Portfolio DetailGenerate a single-file Chinese atelier-style portfolio website (horizontal-row list + hover-reveal thumb interaction, art lishu typography "Alimama DaoLiTi" via CDN, light/dark theme, hash-routed detail pages). Takes a natural-language description of the studio (name, director, discipline, works) and outputs ONE working .html file. Runs in BOTH Claude Code (writes to ~/Desktop) and GLM / online chat (outputs HTML inline). Trigger phrases include "做个中式工作室作品集", "做个隶书作品集", "lishu-portfolio-gen ...", "做个白屋风格的作品集", or when user drags this skill folder into chat asking for an atelier-style site.
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martin65536 Bundle SimpleStraightforward, no-frills design with clean typography, neutral colors, and intuitive layouts that stay out of the way.
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martin65536 Bundle Wechat Cover Pair微信公众号封面对模板 — 主图(headline + subline + 视觉锚点)+ 次图/分享图(短标题 + logo / 账号标签)+ 长图头(文章标题 + 章节预览)。比小红书封面要求更强的标题腿粗、更明确的安全区、更克制的阅读节奏。必须按当前微信尺寸读 canvas-and-device.md。触发:"做个公众号封面 / 微信首图次图对 / 视频号封面 / 公众号分享图 / 长图头"。NOT XHS 3:4 尺寸,NOT XHS 贴纸密集风。
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martin65536 Bundle ElegantGraceful, refined aesthetic with delicate typography, minimal palettes, and polished layouts that exude sophistication.
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martin65536 Bundle EnergeticDynamic, vibrant style with thick borders, geometric shapes, high-contrast colors, and expressive typography conveying motion and vitality.
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martin65536 Bundle ParchmentWarm editorial, print-leaning document design system — parchment background, single ink-blue accent, serif-led hierarchy (LXGW WenKai for Chinese, Charter for English). For résumés, reports, white papers, letters, and editorial reading pages that should feel authored and published. Not a product-UI / component system.
Frequently asked questions
What are Design & Media agent skills?
Design agent skills guide AI agents through visual and UX work: UI mockups, design systems, image and asset workflows, and design reviews. A skill keeps the agent aligned with your design language instead of improvising a new style each session.
Which Design & Media skills are most installed?
Popular Design & Media skills on SkillMD right now include pricing, direction, navigation. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do Design & Media skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.