Docs & Writing
Docs & writing agent skills turn AI agents into dependable technical writers: READMEs, API references, PDFs and Word documents, changelogs, and style-guide enforcement. Install one and your agent produces the same structure and tone every time it writes.
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serejaris Bundle Investment Memo 2创建结构清晰、文字为主的投资分析备忘录,输出为 DOCX 或 PDF 文件。支持两种经典格式:风投式交易备忘录(问题/方案/市场结构)和主题/宏观备忘录(叙事性文章风格),适用于撰写投资论点、交易备忘录、合伙人信函或投委会材料,并进行深入的私募、风投或公开市场分析。当用户提及“投资备忘录”、“交易备忘录”、“投委会材料”、“写一下对[公司/主题]的分析”或“起草一份投资论点”时触发。
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serejaris Bundle Business Plan Ppt 2创建专业精美的投资路演PPT和商业计划书,风格参照中国创业公司融资路演材料,默认输出18页、白色背景搭配藏青色点缀的PPTX格式,也可导出PDF,支持中英文内容。当用户需要为投资人制作路演PPT、撰写商业计划书或融资方案、生成包含市场分析和财务预测的公司概览幻灯片,或提及创业融资/投资备忘录演示文稿时触发。
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serejaris Bundle Market Insight Report 2生成具有顶级咨询公司视觉风格的数据驱动市场洞察报告,内容涵盖高管摘要、趋势分析和战略建议,输出为PDF、DOCX或PPTX格式。当用户需要创建、撰写或制作市场研究报告、行业分析报告、消费者行为报告、竞争格局分析、市场趋势报告、战略洞察报告、行业白皮书或购物者报告时触发。
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serejaris Bundle Geo Magazine Slides Cn 2创建震撼的地理杂志风格演示文稿(PPTX),具备编辑级版式、大幅主图、数据驱动图表与奢华美学。适用于地点合集、奢侈房产展示、旅行目的地演讲、地图主题策展、建筑作品集等,带杂志风格的网格概览与章节分隔页。
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serejaris Bundle Financial Report Reader 2财报三表(利润表、资产负债表、现金流量表)深度解读,自动进行同比/环比变动分析并执行多维度财务异常检测(如应收账款暴增、经营现金流与净利润背离、存货积压及毛利率突变等)。当用户需要解读财报、分析三表、做同比/环比比较、检测财务异常信号、评估现金流质量或计算关键财务比率时触发,关键词包括财报、三表、同比、环比、异常检测、应收账款、现金流背离、毛利率、financial statements、earnings report。
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serejaris Bundle Primary Market Research 2生成专业的一级市场/风险投资(PE/VC)行业研究报告,覆盖TMT、消费、医疗健康、工业等常见赛道,输出深度讨论型(15-25页)或传统行业型(30-60页)的PDF、DOCX或PPTX文档。当用户要求创建行业研究报告、赛道深度研究、市场分析报告、投资备忘录、Best Ideas摘要,或请求分析特定行业、市场趋势、竞争格局及技术图谱时触发。
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serejaris Bundle Stock Research Report Cn 2生成国泰海通/海通国际风格的证券研究报告。适用于个股研究、行业跟踪、投资简报等金融文档。触发词:国泰海通、海通国际、行业跟踪、股票研究、证券研究。支持国内与国际双模板。
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serejaris Bundle Equity Research Report Cn 2创建机构级别的投资研报,采用卖方研究视觉风格、信息密集型版面与完整章节结构。适用于股票、固定收益、策略、行业、衍生品、ETF 或量化研究。对标高盛、摩根士丹利、摩根大通等投行研报风格,带封面页、编号图表、术语表与披露声明。支持 PDF、DOCX、PPTX 多种输出。
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serejaris Bundle Commodity Research Outlook 2撰写遵循卖方券商惯例的大宗商品专业研究报告与投资建议,涵盖能源、金属及农产品,输出机构级的展望报告、交易建议、主题投资演示或研究报告,支持PDF、DOCX和PPTX格式。当用户请求撰写大宗商品市场展望、构建交易建议、制作研究报告,或提及大宗商品价格预测、供需分析、宏观投资主题等关键词时触发。
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yogsoth-ai Bundle Gap Synthesis 2Compile all gap analysis intermediate products into a coherent final report with executive summary, detailed findings, and research agenda.
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yogsoth-ai Bundle Boundary Synthesis 2Compile all boundary analysis products into a coherent report — validity envelopes, robustness results, failure catalogs, scaling maps, safe operating conditions.
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yogsoth-ai Bundle Sensitivity Synthesis 2Synthesize all sensitivity analysis results into a coherent report with prioritized recommendations.
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yogsoth-ai Skill Gap Synthesis Strategy 2Compile all gap analysis products into a coherent final report with evidence gap maps, research agenda, and concept matrices.
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yogsoth-ai Bundle Reformulation Synthesis 2Compile all problem reformulation analyses into a coherent report with a recommended new problem definition.
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sairam0424 Skill Plan 3Plan mode: write an actionable markdown plan to .planning/plans/, no execution. Bite-sized tasks, exact paths, complete code.
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sairam0424 Skill Mindforge Session Report 2Generate a session report with token usage estimates, work summary, and outcomes
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yogsoth-ai Bundle Reporting Standard Checklist 2Check whether a paper reports each item from PRISMA, CONSORT, STROBE, ARRIVE, SPIRIT, or TRIPOD (per whichever study-design-tool-gate dispatched to), citing where each item is or isn't addressed — including a/b sub-item hierarchy where the standard defines one. Use this after study-design-tool-gate has dispatched to one of these 6 reporting standards; this checks report completeness (did they say where), not methodological quality (was the study done well) — there is no overall synthesis step, judgment per item is the terminal output.
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idocohen560 Skill Team QA 2Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
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idocohen560 Bundle Unity 2d 2Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity UI 2Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity Xr 2Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.
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idocohen560 Skill Prototype 2Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
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idocohen560 Skill Bug Report 2Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
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idocohen560 Skill Bug Triage 2Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
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idocohen560 Skill Smoke Check 2Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
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idocohen560 Bundle Unity Audio 2Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.
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idocohen560 Skill Balance Check 2Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
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idocohen560 Bundle Unity 3d Math 2Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity Physics 2Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.
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idocohen560 Skill Playtest Report 2Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
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idocohen560 Bundle Unity Animation 2Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity Lifecycle 2Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity Platforms 2Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity Scripting 2Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity Cinemachine 2Unity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow cameras, FreeLook, camera shake, or state-driven cameras. Covers Cinemachine 3.x API. Based on Unity 6.3 LTS documentation.
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idocohen560 Bundle Unity Multiplayer 2Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.
Frequently asked questions
What are Docs & Writing agent skills?
Docs & writing agent skills turn AI agents into dependable technical writers: READMEs, API references, PDFs and Word documents, changelogs, and style-guide enforcement. Install one and your agent produces the same structure and tone every time it writes.
Which Docs & Writing skills are most installed?
Popular Docs & Writing skills on SkillMD right now include investment-memo, business-plan-ppt, market-insight-report. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do Docs & Writing skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.