UI Design Agent Skills

UI Design

450 skills
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spacing-system
Create a consistent spacing system based on a base unit with contextual application rules for harmonious interfaces.
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design-brief
Creates a structured design brief covering project overview, problem statement, target audience, goals, scope, context, deliverables, and timeline.
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dark-mode-design
Design comfortable, accessible dark mode interfaces with proper color adaptation, contrast, and surface hierarchy.
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law-of-proximity
Apply the Law of Proximity to group related elements through spatial relationships in UI layouts.
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readable-measure
Set optimal line lengths for readability across typography scales and responsive layouts.
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typography-scale
Creates modular typography scales with size, weight, and line-height relationships for consistent digital interfaces.
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experience-map
Create a holistic experience map showing the full ecosystem of user touchpoints, channels, and relationships across the customer journey.
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ux-writing
Write clear, helpful UI copy including microcopy, error messages, empty states, and CTAs that guide users and reinforce product voice.
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responsive-design
Design adaptive layouts and interactions that work across all screen sizes and input methods.
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business-design
Translate design decisions into business value by reading financials, mapping competitive landscapes, and defending design work in ROI terms.
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design-debt-audit
Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
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fitts-law
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
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hicks-law
Reduce decision time and cognitive burden by limiting the number and complexity of simultaneous choices in user interfaces.
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search-ux
Design search experiences that help users find what they need, recover from failure, and refine results.
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design-sprint-plan
Plan and facilitate design sprints from challenge framing through prototype testing, using a structured 5-day process with variations for mini, remote, and discovery sprints.
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aesthetic-usability
Apply the Aesthetic-Usability Effect to ensure visual consistency and polish translate into user trust and perceived quality without masking genuine usability problems.
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von-restorff-effect
Apply the Von Restorff Effect to make the most important element visually distinct from its surroundings, improving attention and recall.
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design-qa-checklist
Create systematic QA checklists to verify that design implementations match specifications across visual accuracy, layout, interaction, content, accessibility, and cross-platform categories.
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form-design
Design forms that minimize friction, prevent errors, and guide users to successful completion.
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law-of-common-region
Group interface elements using containers, backgrounds, and boundaries based on the Gestalt Law of Common Region.
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metrics-definition
Define UX metrics and KPIs that connect design decisions to measurable business and user outcomes.
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critique-color
Audits colour decisions on a screen for contrast ratios, palette coherence, semantic meaning, and accessibility, flagging deviations and recommending specific corrections.
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loading-states
Design loading, skeleton, and progressive content reveal patterns that maintain user confidence and perceived performance.
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card-sort-analysis
Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.
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accessibility-audit
Conduct comprehensive accessibility audits against WCAG 2.2 guidelines, identifying barriers with severity ratings and providing remediation steps.
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wireframe-spec
Specify wireframe layouts with content priority, component placement, and annotations for behavior, responsiveness, and accessibility.
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design-negotiation
Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
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gesture-patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
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click-test-plan
Design click and first-click tests to evaluate navigation clarity and information findability in user interfaces.
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critique-affordance
Analyze a screen's interactive affordances to identify clickability issues, state visibility gaps, CTA clarity problems, and action discoverability failures.
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critique-typography
Audits typographic decisions on a screen for scale usage, readability, consistency, and token compliance, providing specific fixes.
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doherty-threshold
Apply the Doherty Threshold to keep system response times under 400ms, maintaining user flow and perceived performance.
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feedback-patterns
Design feedback patterns for user actions, including confirmations, status updates, and notifications.
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onboarding-design
Design first-run experiences that get users to value quickly without overwhelming them.
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information-architecture
Design the structure, hierarchy, and navigation model for a product's content and features.
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critique-composition
Analyze the spatial and structural qualities of a screen design, evaluating balance, whitespace, rhythm, and gestalt principles to identify compositional weaknesses and propose specific fixes.
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