Build Ios Apps
Build Ios Apps from ConcertoNotes/codex-plugins.
Skills in this plugin
9- ▌ IOS App Intents · concertonotes bundleDesign App Intents, app entities, and App Shortcuts for iOS system surfaces. Use when exposing app actions or content to Shortcuts, Siri, Spotlight, widgets, or controls.
- ▌ IOS Debugger Agent · concertonotes bundleBuild, run, and debug iOS apps on Simulator with XcodeBuildMCP. Use when launching an app, inspecting simulator UI or logs, or diagnosing runtime behavior.
- ▌ IOS Memgraph Leaks · concertonotes bundleCapture and inspect iOS leaks and memgraphs. Use when debugging leaked objects, retain cycles, memory growth, or before/after leak evidence.
- ▌ Swiftui UI Patterns · concertonotes bundleBuild and refactor SwiftUI UI with component patterns and examples. Use when shaping navigation, state, layouts, controls, or screen composition.
- ▌ Swiftui Liquid Glass · concertonotes bundleImplement and review iOS 26+ SwiftUI Liquid Glass UI. Use when adopting Liquid Glass or checking its correctness, performance, and design fit.
- ▌ IOS Simulator Browser · concertonotes bundleMirror an iOS Simulator into the Codex in-app browser and render SwiftUI previews from importable Swift packages in that simulator with hot reload. Use when a user wants to watch or interact with an iOS app in the browser, see a SwiftUI preview outside Xcode Canvas, iterate live on a preview, or capture browser-visible simulator proof.
- ▌ Swiftui View Refactor · concertonotes bundleRefactor SwiftUI view files into stable, testable structure. Use when splitting large views, tightening data flow, or cleaning Observation ownership.
- ▌ IOS Ettrace Performance · concertonotes bundleCapture and interpret iOS Simulator ETTrace profiles. Use when profiling launch or runtime latency, comparing traces, or finding CPU-heavy stacks.
- ▌ Swiftui Performance Audit · concertonotes bundleAudit SwiftUI runtime performance from code first. Use when diagnosing slow rendering, janky scrolling, expensive updates, or profiling needs.