Build Ios Apps

Build Ios Apps from ConcertoNotes/codex-plugins.

by @concertonotes 9 skills

Skills in this plugin

9
  1. IOS App Intents · concertonotes bundle
    Design App Intents, app entities, and App Shortcuts for iOS system surfaces. Use when exposing app actions or content to Shortcuts, Siri, Spotlight, widgets, or controls.
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  2. IOS Debugger Agent · concertonotes bundle
    Build, run, and debug iOS apps on Simulator with XcodeBuildMCP. Use when launching an app, inspecting simulator UI or logs, or diagnosing runtime behavior.
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  3. IOS Memgraph Leaks · concertonotes bundle
    Capture and inspect iOS leaks and memgraphs. Use when debugging leaked objects, retain cycles, memory growth, or before/after leak evidence.
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  4. Swiftui UI Patterns · concertonotes bundle
    Build and refactor SwiftUI UI with component patterns and examples. Use when shaping navigation, state, layouts, controls, or screen composition.
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  5. Swiftui Liquid Glass · concertonotes bundle
    Implement and review iOS 26+ SwiftUI Liquid Glass UI. Use when adopting Liquid Glass or checking its correctness, performance, and design fit.
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  6. IOS Simulator Browser · concertonotes bundle
    Mirror an iOS Simulator into the Codex in-app browser and render SwiftUI previews from importable Swift packages in that simulator with hot reload. Use when a user wants to watch or interact with an iOS app in the browser, see a SwiftUI preview outside Xcode Canvas, iterate live on a preview, or capture browser-visible simulator proof.
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  7. Swiftui View Refactor · concertonotes bundle
    Refactor SwiftUI view files into stable, testable structure. Use when splitting large views, tightening data flow, or cleaning Observation ownership.
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  8. IOS Ettrace Performance · concertonotes bundle
    Capture and interpret iOS Simulator ETTrace profiles. Use when profiling launch or runtime latency, comparing traces, or finding CPU-heavy stacks.
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  9. Swiftui Performance Audit · concertonotes bundle
    Audit SwiftUI runtime performance from code first. Use when diagnosing slow rendering, janky scrolling, expensive updates, or profiling needs.
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