Build Macos Apps
Build, debug, instrument, and implement macOS apps with SwiftUI and AppKit guidance, codesigning, packaging, and telemetry workflows.
Skills in this plugin
9- ▌ Test Triage · duyetTriage macOS tests across Xcode and SwiftPM. Use when narrowing failures, explaining assertions or crashes, or separating setup from regressions.
- ▌ Liquid Glass · duyetImplement and review macOS SwiftUI Liquid Glass UI. Use when adopting system glass, removing conflicting custom chrome, or building glass surfaces.
- ▌ Swiftpm Macos · duyetBuild, run, and test SwiftPM macOS packages and executables. Use when the repo is package-first or has no Xcode project.
- ▌ Appkit Interop · duyet bundleBridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.
- ▌ Build Run Debug · duyet bundleBuild, run, and debug macOS apps with shell-first Xcode and Swift workflows. Use when launching apps or diagnosing build, startup, or runtime failures.
- ▌ Swiftui Patterns · duyet bundleBuild macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.
- ▌ Signing Entitlements · duyetInspect macOS signing, entitlements, and Gatekeeper issues. Use when diagnosing code signing, sandbox, hardened runtime, or trust failures.
- ▌ Packaging Notarization · duyetPrepare macOS packaging and notarization workflows. Use when archiving apps, validating bundles, or explaining distribution-only failures.
- ▌ Macos App Best Practices · duyetBest practices for building macOS apps with SwiftUI, AppKit, and Mac Catalyst. Use when architecting a Mac app, choosing scene and window types, wiring menus and commands, or deciding between native SwiftUI, AppKit, and Mac Catalyst.