Build Macos Apps

Build, debug, instrument, and implement macOS apps with SwiftUI and AppKit guidance, codesigning, packaging, and telemetry workflows.

by @duyet 9 skills

Skills in this plugin

9
  1. Test Triage · duyet
    Triage macOS tests across Xcode and SwiftPM. Use when narrowing failures, explaining assertions or crashes, or separating setup from regressions.
    1 install
  2. Liquid Glass · duyet
    Implement and review macOS SwiftUI Liquid Glass UI. Use when adopting system glass, removing conflicting custom chrome, or building glass surfaces.
    1 install
  3. Swiftpm Macos · duyet
    Build, run, and test SwiftPM macOS packages and executables. Use when the repo is package-first or has no Xcode project.
    1 install
  4. Appkit Interop · duyet bundle
    Bridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.
    1 install
  5. Build Run Debug · duyet bundle
    Build, run, and debug macOS apps with shell-first Xcode and Swift workflows. Use when launching apps or diagnosing build, startup, or runtime failures.
    1 install
  6. Swiftui Patterns · duyet bundle
    Build macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.
    1 install
  7. Signing Entitlements · duyet
    Inspect macOS signing, entitlements, and Gatekeeper issues. Use when diagnosing code signing, sandbox, hardened runtime, or trust failures.
    1 install
  8. Packaging Notarization · duyet
    Prepare macOS packaging and notarization workflows. Use when archiving apps, validating bundles, or explaining distribution-only failures.
    1 install
  9. Macos App Best Practices · duyet
    Best practices for building macOS apps with SwiftUI, AppKit, and Mac Catalyst. Use when architecting a Mac app, choosing scene and window types, wiring menus and commands, or deciding between native SwiftUI, AppKit, and Mac Catalyst.
    1 install