Jwynia@Agent Skills
Jwynia@Agent Skills from gabrielmoreira/agent-skills-mirror.
Skills in this plugin
92- ▌ Reverse Outliner · gabrielmoreira bundleReverse-engineer published books into structured scene-by-scene outlines for study. Use when analyzing craft, learning story structure from masters, or creating teaching materials from existing works.
- ▌ Scene Sequencing · gabrielmoreira bundleStructure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
- ▌ Agile Coordinator · gabrielmoreira bundleOrchestrate multiple worker agents to implement groomed tasks. Use when multiple ready tasks need implementation, when you want autonomous multi-task execution, or when coordinating batch development work. Keywords: coordinator, orchestrator, multi-task, parallel, workers, batch, autonomous.
- ▌ Gitea Coordinator · gabrielmoreira bundleOrchestrate multiple worker agents to implement groomed tasks in Gitea repositories. Use when multiple ready tasks need implementation, when you want autonomous multi-task execution, or when coordinating batch development work with Gitea. Keywords: coordinator, orchestrator, multi-task, parallel, workers, batch, autonomous, gitea, tea.
- ▌ Game Facilitator · gabrielmoreira bundleNarrative RPG game master for collaborative storytelling. Use for tabletop RPG sessions, solo narrative games, or any real-time collaborative fiction requiring scene management, NPC portrayal, and story coherence.
- ▌ Media Adaptation · gabrielmoreiraSystematically analyze existing media to extract transferable elements for new settings. Use when adapting TV, film, or games to fiction, translating tropes across genres, or transforming genre elements for new contexts.
- ▌ Belief Systems · gabrielmoreiraDesign religious and belief systems for fictional worlds. Use when creating pantheons, religious institutions, spiritual practices, or any belief structures that shape society and drive character motivation.
- ▌ PDF Generator · gabrielmoreira bundleCreate and manipulate PDF files programmatically. Use when the user needs to generate PDFs, fill PDF forms, extract PDF content, add watermarks/overlays, or merge documents. Supports both template-based generation (form filling, overlays) and from-scratch creation. Keywords: PDF, document, form, fillable, merge, watermark, extract, text, report.
- ▌ Blind Spot Detective · gabrielmoreiraSystematically identify what's missing in non-fiction writing—both blind spots (inherent limitations) and blank spots (gaps that could be addressed). Use before finalizing non-fiction or when feedback feels incomplete.
- ▌ Non Fiction Revision · gabrielmoreiraDiagnose and guide revisions in non-fiction books. Use for non-fiction book revision, when arguments feel weak, evidence is outdated, readers report confusion, thesis is unclear, or book structure has problems. Keywords: non-fiction, revision, thesis, argument, evidence, structure.
- ▌ Sensitivity Check · gabrielmoreira bundleEvaluate representation and flag potential harm concerns. Use when writing characters from marginalized groups, depicting sensitive subject matter, or wanting to check for stereotypes and harmful tropes.
- ▌ Chapter Drafter · gabrielmoreira bundleAutonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.
- ▌ Research Workflow · gabrielmoreira bundleGuide agents through structured research including planning, multi-query execution, source analysis, and synthesis. Use for comprehensive topic research, deep investigation, or creating research reports. Keywords: research, investigate, deep dive, comprehensive, analysis, synthesis, report.
- ▌ Statistical Distance · gabrielmoreiraTransform clichéd story elements by pushing along the emotional vector toward statistical edges. Use when first instincts are too predictable, when elements feel generic, or when you need the core methodology for avoiding statistical-center defaults.
- ▌ Outline Collaborator · gabrielmoreiraAct as an active outline partner who develops structure collaboratively. Use when developing, iterating, or improving story outlines. Generates scene beats, character arcs, plot structures, and exploratory prose samples. Contrasts with story-collaborator which drafts finished prose.
- ▌ Economic Systems · gabrielmoreiraDesign economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.
- ▌ Interactive Fiction · gabrielmoreiraDiagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.
- ▌ Positional Revelation · gabrielmoreiraGenerate stories where ordinary people become crucial through their structural position in systems. Use when you want protagonists who aren't chosen ones but accidental pivots, when mundane jobs should reveal conspiracies, or when you need structurally inevitable involvement rather than coincidence.
- ▌ Settlement Design · gabrielmoreiraDesign cities, towns, and settlements for fictional worlds. Use when creating urban environments, mapping city districts, or when settlements need realistic layered development and spatial logic.
- ▌ Godot Best Practices · gabrielmoreira bundleGuide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
- ▌ Adaptation Synthesis · gabrielmoreira bundleSynthesize new works from extracted functional DNA documents. Use when adapting a source work to a new context, when combining multiple source extractions, or when generating variations that preserve function while changing form.
- ▌ Governance Systems · gabrielmoreiraDesign political entities and governance systems for fictional worlds. Use when creating kingdoms, empires, federations, or any political structures that need realistic internal complexity and external relationships.
- ▌ Language Evolution · gabrielmoreiraDesign evolving language systems for fictional worlds. Use when creating language families, dialects, linguistic history, or when language should reflect cultural and historical development.
- ▌ Metabolic Cultures · gabrielmoreiraDesign cultures for closed-loop life support systems in space. Use when worldbuilding stations, ships, or habitats where recycled matter creates novel social structures, beliefs, and conflicts.
- ▌ Claim Investigation · gabrielmoreiraSystematically investigate social media claims and viral content. Use when fact-checking complex claims, when decomposing multi-part assertions, or when investigating narratives that mix facts with interpretation.
- ▌ Godot Asset Generator · gabrielmoreira bundleGenerate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.
- ▌ Multi Order Evolution · gabrielmoreiraDesign multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.
- ▌ Requirements Analysis · gabrielmoreira bundleDiagnose requirements problems and guide discovery of real needs and constraints
- ▌ Oblique Worldbuilding · gabrielmoreiraCreate worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.
- ▌ Perspectival Constellation · gabrielmoreiraStructure multi-POV stories through catalyst environments. Use when building interconnected narratives, when perspectives need meaningful intersection, or when a shared setting needs to generate distinct storylines.
- ▌ Systemic Worldbuilding · gabrielmoreiraBuild worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or alternate histories and need to trace realistic societal transformations across multiple domains.
- ▌ Revealjs Presenter · gabrielmoreira bundleGenerate RevealJS HTML presentations with reliable layout, professional typography, and effective visual communication. Use when creating slide decks, pitch presentations, technical talks, or any reveal.js output.