Unity Skills~
Unity Skills~ from gabrielmoreira/agent-skills-mirror.
Skills in this plugin
57- ▌ Unity Skills Index · gabrielmoreiraIndex of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
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- ▌ Unity Qframework · gabrielmoreiraEditor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator), ViewController and UIKit panel code generation bound to a GameObject/prefab, UIKit project settings, ResKit AssetBundle marking/build/clear, ResKit SimulationMode and build options, runtime architecture scanning (IArchitecture/ISystem/IModel/ICommand/IQuery/IController), QFramework's built-in API-documentation-attribute query, and LocaleKit editor-locale / language-define configuration. QFramework has no UPM package — detection is reflection-only against whichever install form is present (Toolkits unitypackage or single-file QFramework.cs) — so every skill except qframework_get_status returns MISSING_PACKAGE when the required anchor type cannot be resolved.
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- ▌ Unity Pico Design · gabrielmoreira bundleDoc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
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- ▌ Unity Addressables · gabrielmoreiraManage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
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- ▌ Unity Manual Scene · gabrielmoreiraManually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
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- ▌ Unity Netcode Design · gabrielmoreira bundleSource-anchored design rules for Netcode for GameObjects 2.x
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- ▌ Unity Manual Material · gabrielmoreiraManually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
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- ▌ Unity Manual Component · gabrielmoreiraManually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
- ▌ Unity Manual Gameobject · gabrielmoreiraManually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
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- ▌ Unity Qframework Design · gabrielmoreira bundleSource-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family toolkits (UIKit/ResKit/ActionKit/PackageKit), distilled from QFramework.cs source and the official Doc.md tutorial with every rule citing a file/line anchor to guard against stale-memory hallucination.
- ▌ Unity Shadergraph Design · gabrielmoreira bundleSource-anchored Shader Graph design rules for Unity 2022.3
- ▌ Unity Addressables Design · gabrielmoreira bundleSource-anchored design rules for Unity Addressables 1.22.3/2.9.1