Visual Critique

Visual Critique from gabrielmoreira/agent-skills-mirror.

by @gabrielmoreira 7 skills

Skills in this plugin

7
  1. Critique Color · gabrielmoreira
    Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).
    17 repo stars
  2. Critique Affordance · gabrielmoreira
    Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).
    17 repo stars
  3. Critique Typography · gabrielmoreira
    Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when reviewing type on a screen. For defining the scale itself, use `typography-scale` (ui-design).
    17 repo stars
  4. Critique Composition · gabrielmoreira
    Critique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels off but hierarchy is fine. For emphasis and eye flow specifically, use `critique-visual-hierarchy`.
    17 repo stars
  5. Critique Visual Hierarchy · gabrielmoreira
    Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
    17 repo stars
  6. Critique Brand Consistency · gabrielmoreira
    Critique a rendered screen against mood.md, voice.md, and tokens.md. Use when those brand files exist and you are checking compliance. For defining the visual language itself, use `illustration-style` (ui-design).
    17 repo stars
  7. Critique Information Density · gabrielmoreira
    Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
    17 repo stars