Skills For Humanity

Skills For Humanity from human-avatar/skills-for-humanity.

by @human-avatar 212 skills

Skills in this plugin

212
  1. S4h Analogy Perspective Shifting · human-avatar
    Approaches a problem from completely different fields to break the assumption blindness that comes from domain expertise. Triggers: 'fresh eyes', 'outside perspective', 'what would a [different expert] say', 'beginner's mind', 'approach from another field'.
    1 install
  2. S4h Emotional Motivation Mapping · human-avatar
    Maps what genuinely drives different people — beyond stated reasons and job descriptions. Use when incentives seem misaligned or individual behaviour is hard to predict. TRIGGERS: 'what motivates them', 'motivation map', 'why are they behaving like this', 'what drives this person', 'understand the incentives'.
    1 install
  3. S4h Epistemology Knowledge Types · human-avatar
    Maps what kind of knowing is actually in play for a claim or question. Distinguishes a priori from a posteriori knowledge; propositional (knowing that) from procedural (knowing how) from acquaintance (knowing of); and knowledge sourced from perception, inference, testimony, intuition, or memory. Use when you say 'what kind of claim is this', 'is this something we can reason our way to or do we need evidence', 'they're treating this as obvious but I don't think it is', 'is this really an empirical question', or when you need to assess what standards of justification apply before testing whether a claim is true.
    1 install
  4. S4h Game Theory Mechanism Design · human-avatar
    Designs rules and incentive systems that produce desired outcomes even when players are self-interested. Triggers: 'mechanism design', 'incentive design', 'design a system that makes people do X', 'reverse game theory', 'incentivize honest behavior', 'design rules', 'how do I get people to reveal their true preferences', 'how do I align incentives', 'the current system produces the wrong behavior'.
    1 install
  5. S4h Historical Lesson Extraction · human-avatar
    Extracts the transferable principle from a specific historical case — separating the contingent surface details from the underlying rule that applies across contexts. TRIGGERS: 'what's the lesson', 'extract the lesson', 'what should we learn from this', 'generalise from this case', 'apply this to our situation'.
    1 install
  6. S4h Investigation Evidence Audit · human-avatar
    Evaluates the quality, strength, and completeness of evidence for a claim. Covers evidence type hierarchy, sample quality, methodological soundness, conflicts of interest, and what's notably absent. Use when you want to know how good the evidence is — 'is this evidence strong', 'evaluate the research', 'how solid is this', 'is this just one study', 'what kind of evidence supports this', 'what's missing from the evidence'.
    1 install
  7. S4h Resource Allocation Analysis · human-avatar
    Distributes limited resources across competing needs — making the trade-offs explicit rather than implicit. Triggers: 'resource allocation', 'how do we distribute this', 'competing priorities', 'trade-off analysis', 'how do we split this', 'allocation decision'.
    1 install
  8. S4h Resource Bottleneck Analysis · human-avatar
    Identifies what is actually constraining throughput — using Theory of Constraints logic: the system can only move as fast as its slowest point. Triggers: 'bottleneck analysis', 'what's actually slowing this down', 'where's the constraint', 'theory of constraints', 'find the bottleneck', 'why are we moving slowly'.
    1 install
  9. S4h Writing Audience Calibration · human-avatar
    Calibrates writing for a specific reader by profiling their knowledge, concerns, and relationship to the topic — then rewriting for that reader without changing the substance. Use when content is too technical, too basic, or framed for the wrong audience. Triggers: 'write for a specific audience', 'audience calibration', 'this needs to work for non-technical readers', 'the audience isn't the right fit', 'calibrate this for', 'it's too technical / not technical enough', 'recalibrate this for'.
    1 install
  10. S4h Aesthetic Simplicity Analysis · human-avatar
    Finds the simpler version while preserving what matters — not arbitrary reduction, but finding the core and discarding what is not it. TRIGGERS: 'find the simple version', 'simplify this', 'what's the essence', 'less but better', 'strip it back', 'what could we remove'.
    1 install
  11. S4h Constraint Workaround Mapping · human-avatar
    Finds paths around a fixed constraint without removing it — routing around a hard limit to reach the same goal. Triggers: 'work around this', 'given this constraint', 'path around the blocker', 'how do we do this anyway', 'constrained solution'.
    1 install
  12. S4h Creativity Other Perspectives · human-avatar
    Apply Edward de Bono's OPS (Other People's Shoes) tool to genuinely think from other perspectives. Use when the user needs to understand how others will respond to a decision, wants to anticipate objections, is designing something for other people, is in a conflict or negotiation, or needs to check whether they've considered the people affected by a situation. OPS is structured empathy — not sentiment, but reasoning.
    1 install
  13. S4h Epistemology Epistemic Status · human-avatar
    Produces an honest, rigorous calibration of what you know vs. believe vs. assume vs. hope across a domain. Assigns explicit epistemic statuses to claims and flags when high-confidence claims rest on lower-confidence foundations. Draws from the rationalist tradition of explicit epistemic labeling. Use when you say 'how certain should I be', 'what do we actually know here', 'I want an honest read of our assumptions', 'separate what we know from what we're guessing', 'give me an epistemic audit', 'I want to stop conflating confident with correct', or when producing analysis where the confidence level matters as much as the content.
    1 install
  14. S4h Evolution Variation Selection · human-avatar
    Applies the variation-selection-retention triad to understand how populations and strategies adapt over time. Triggers: 'how does this evolve', 'what gets selected for', 'why do some strategies persist and others die out', 'population dynamics', 'selection pressure', 'what survives in this environment', 'who wins over time'.
    1 install
  15. S4h Game Theory Prisoners Dilemma · human-avatar
    Analyses cooperation problems where individual rationality produces collective irrationality. Triggers: 'cooperation problem', 'prisoner's dilemma', 'everyone defects even though cooperation is better', 'race to the bottom', 'should I cooperate or defect', 'why won't anyone cooperate', 'collective action failure', 'why do we all end up worse off'.
    1 install
  16. S4h Historical Precedent Analysis · human-avatar
    Finds and applies genuinely similar historical situations to inform a current decision — distinguishing true precedents from superficial analogies. TRIGGERS: 'historical precedent', 'has this happened before', 'what does history say', 'find a precedent', 'what did others do in this situation'.
    1 install
  17. S4h Identity Values Clarification · human-avatar
    Surfaces and tests actual operative values — distinguishing what is stated from what decisions actually reveal. Triggers: 'values clarification', 'what do we actually stand for', 'is this consistent with our values', 'values alignment check', 'test the values', 'what do our decisions reveal'.
    1 install
  18. S4h Writing Character Development · human-avatar
    Engineers psychologically compelling characters by mapping want vs. need, wound, defence mechanism, and defining contradiction. Use when a character feels flat, underdeveloped, or unconvincing. Triggers: 'my character feels flat', 'character development', 'make this character feel real', 'this character isn't working', 'character work', 'how do I develop this character'.
    1 install
  19. S4h Communication Medium Selection · human-avatar
    Matches the message to the right channel and format — the same content in the wrong medium loses most of its effect. Triggers: 'which channel', 'email vs meeting', 'should this be async or sync', 'medium fit', 'how should I deliver this'.
    1 install
  20. S4h Emotional Resistance Diagnosis · human-avatar
    Diagnoses why people are resisting — finding what's underneath the pushback. Resistance is information, not obstruction; it always has a source. TRIGGERS: 'why are they resisting', 'diagnose the pushback', 'they won't get on board', 'people aren't buying in', 'resistance diagnosis'.
    1 install
  21. S4h Probability Scenario Weighting · human-avatar
    Assigns explicit probabilities to distinct scenarios before making a decision. Use when asked to 'assign probabilities', 'scenario weighting', 'how likely is each outcome', 'quantify the uncertainty', or 'probability distribution'.
    1 install
  22. S4h Sensory Structured Observation · human-avatar
    Applies disciplined observation to a situation — suspending interpretation to see what's actually there before deciding what it means. Triggers: 'observe this carefully', 'structured observation', 'what do you actually see', 'suspend interpretation', 'look more carefully'.
    1 install
  23. S4h Communication Audience Modeling · human-avatar
    Maps what the audience currently believes, actually cares about, and fears before communicating — because communication fails at the receiver, not the sender. Triggers: 'model the audience', 'audience analysis', 'who am I talking to', 'what do they care about', 'why aren't they getting it'.
    1 install
  24. S4h Communication Objection Mapping · human-avatar
    Maps likely objections before delivering a proposal — objections that are anticipated feel addressed; objections that land as surprises derail. Triggers: 'anticipate objections', 'what will they push back on', 'steelman the opposition', 'prepare for resistance', 'objection mapping'.
    1 install
  25. S4h Creativity Assumption Excavator · human-avatar
    Surface and challenge the hidden assumptions in any problem, plan, or framing. Use when the user feels stuck despite trying multiple approaches, a problem seems intractable, a plan keeps failing for unclear reasons, something 'obvious' keeps producing unexpected results, or before using any other creative thinking tool when the problem itself might be wrongly framed. This is the prerequisite skill — run it when the ground itself might be wrong.
    1 install
  26. S4h Decision Reversibility Analysis · human-avatar
    Categorises a decision by reversibility and applies the appropriate level of process rigour. Triggers: 'is this reversible', 'how much should I think about this', 'one-way door', 'two-way door', 'decision type', 'how committed is this'.
    1 install
  27. S4h Probability Base Rate Anchoring · human-avatar
    Anchors estimates in historical base rates before adjusting for specific factors. Use when asked 'what's the base rate', 'am I being too optimistic', 'outside view', 'reference class', 'how often does this actually happen', or 'historical frequency'.
    1 install
  28. S4h Investigation Counter Hypothesis · human-avatar
    Generates the best alternative explanations for the same observations. Use when you have a claim or explanation and want to know whether something else could explain the evidence just as well — 'could there be another explanation', 'what else could cause this', 'am I sure this isn't something else', 'steel-man the alternative', 'what would a skeptic say', 'rival hypotheses'.
    1 install
  29. S4h Creativity Plus Minus Interesting · human-avatar
    Apply Edward de Bono's Plus/Minus/Interesting (PMI) tool for balanced evaluation of any idea, proposal, plan, or decision. Use when the user wants to evaluate something fairly, is tempted to immediately accept or reject an idea, needs to think through pros and cons more carefully, or wants to avoid snap judgments. Plus/Minus/Interesting is the antidote to confirmation bias in evaluation.
    1 install
  30. S4h Investigation Claim Decomposition · human-avatar
    Breaks a complex claim into its smallest independently verifiable parts, classifies each sub-claim, and identifies which parts carry the most logical load. Use when a claim feels too big to verify as a unit — 'what exactly is this claiming', 'break this down', 'what are the hidden assumptions in this statement', 'this seems like multiple claims at once', 'what would I need to verify to believe this'.
    1 install
  31. S4h Probability Confidence Calibration · human-avatar
    Tests whether stated confidence levels match available evidence — catching overconfidence and underconfidence. Use when asked to 'calibrate my confidence', 'am I overconfident', 'confidence check', 'how sure should I be', or 'is this as certain as it seems'.
    1 install
  32. S4h Probability Expected Value Calculation · human-avatar
    Calculates expected value to compare options under uncertainty. Use when asked about 'expected value', 'is this risk worth taking', 'EV calculation', 'compare these options', 'worth the risk', or 'asymmetric risk'.
    1 install