Software Design Plugin

Software design methodology - deep modules, design by contract, GoF pattern selection, legacy code seams, and design by pseudocode

by @laurigates 6 skills

Skills in this plugin

6
  1. Design Patterns · laurigates bundle
    Select a design pattern from a symptom — strategy, observer, factory, adapter, decorator. Use when a structure resists change, or choosing between Gang-of-Four patterns.
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  2. Design Pseudocode · laurigates
    Design a routine by stepwise refinement — pseudocode the intent before coding, then promote it to comments. Use when designing a complex function or non-trivial algorithm.
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  3. Design By Contract · laurigates
    Design with explicit contracts — preconditions, postconditions, invariants, guard clauses. Use when designing a function/class, hardening a boundary, or adding assertions.
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  4. Design Deep Modules · laurigates
    Judge interface depth — deep modules hide complexity behind small interfaces. Use when designing a module/API, reviewing a class boundary, or reducing complexity.
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  5. Design Legacy Seams · laurigates
    Get legacy code under test before changing it — find seams, write characterization tests. Use when changing untested code, breaking dependencies, or taming legacy.
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  6. Design Diy Vs Dependency · laurigates
    Evaluate a transparent DIY reimplementation before depending on a heavy single-purpose tool — GUI wrapper, bundled runtime, unaudited or non-cross-platform binary. Use when a task is about to install such a tool, or when auditing an existing dependency for removal.
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