Game Dev
Multi-engine game development team with Unity, Unreal, Godot, Three.js/R3F, and Orleans agents that collaborate through phased workflows
Skills in this plugin
7- ▌ Godot · monumentalsystemsGodot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions
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- ▌ Unreal · monumentalsystemsUnreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
- ▌ Orleans · monumentalsystemsMicrosoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture
- ▌ Threejs · monumentalsystemsThree.js and React Three Fiber patterns, scene graph management, disposal, and TypeScript conventions
- ▌ Engine Patterns · monumentalsystemsCross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
- ▌ Gamedev Conventions · monumentalsystemsCross-engine game development conventions and standards for the game-dev team