Game Dev

Multi-engine game development team with Unity, Unreal, Godot, Three.js/R3F, and Orleans agents that collaborate through phased workflows

by @monumentalsystems 7 skills

Skills in this plugin

7
  1. Godot · monumentalsystems
    Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions
    1 install
  2. Unity · monumentalsystems
    Unity game engine patterns, lifecycle, best practices, and C# conventions
    0 installs
  3. Unreal · monumentalsystems
    Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
    2 installs
  4. Orleans · monumentalsystems
    Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture
    0 installs
  5. Threejs · monumentalsystems
    Three.js and React Three Fiber patterns, scene graph management, disposal, and TypeScript conventions
    0 installs
  6. Engine Patterns · monumentalsystems
    Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
    1 install
  7. Gamedev Conventions · monumentalsystems
    Cross-engine game development conventions and standards for the game-dev team
    1 install