Nethercore
Nethercore from nethercore-systems/nethercore-ai-plugins.
Skills in this plugin
5- ▌ Testing · nethercore-systems bundleTest Nethercore games with real ROM-backed replay assertions, semantic state snapshots, debug actions, and bounded rollback sync tests. Use for regression testing, automated game verification, and desync diagnosis.
- ▌ Debugging · nethercore-systems bundleRuntime debugging tools for Nethercore games on all consoles. Covers the F4 Debug Inspector, live value editing, watch variables, frame stepping, and time-scale controls. Use when tuning game parameters at runtime, tracking state over time, or stepping through frames to find bugs.
- ▌ Publishing · nethercore-systems bundlePublishing Nethercore games to nethercore.systems. Covers ROM packaging with nether pack, release builds, platform upload requirements, versioning, and CI/CD pipeline setup with GitHub Actions. Use when preparing a game for release or setting up automated builds.
- ▌ Development · nethercore-systems bundleCore development workflow for Nethercore WASM games. Covers the nether CLI (build, run, pack), nether.toml manifest authoring, required WASM exports, and determinism rules for rollback netcode. Use when building, configuring, or structuring a Nethercore game project.
- ▌ Optimization · nethercore-systems bundleOptimization techniques for Nethercore WASM games. Covers WASM binary size reduction (LTO, wasm-opt), texture and mesh compression, audio optimization, and state size minimization. Use when a ROM exceeds size limits or when reducing build output size.