Game

Game from thedaviddias/agent-forge.

by @thedaviddias 10 skills

Skills in this plugin

10
  1. Threejs Builder · thedaviddias bundle
    Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).
    1 install
  2. Threejs Loaders · thedaviddias bundle
    Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
    1 install
  3. Threejs Shaders · thedaviddias bundle
    Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
    1 install
  4. Threejs Geometry · thedaviddias bundle
    Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
    1 install
  5. Threejs Textures · thedaviddias bundle
    Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
    1 install
  6. Threejs Animation · thedaviddias bundle
    Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
    1 install
  7. Threejs Materials · thedaviddias bundle
    Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
    1 install
  8. Webgpu Threejs Tsl · thedaviddias bundle
    Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
    1 install
  9. Threejs Interaction · thedaviddias bundle
    Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
    1 install
  10. Threejs Postprocessing · thedaviddias bundle
    Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
    1 install