Plugins
1 pluginResults for “comparison”
38 skillsUnirig
Automatically rig 3D models with UniRig (VAST-AI-Research, SIGGRAPH'25) — predict a skeleton, predict skinning weights, and merge the rig back onto the original mesh. Use when the user wants auto-rigging for .obj/.fbx/.glb/.gltf/.dae/.vrm assets, a skeleton or skin weights for a character or creature, a UniRig environment prepared on a CUDA machine, batch rigging of a model directory, or an honest comparison between UniRig, SkinTokens, Tripo, Mixamo, AccuRig, and Blender Rigify. Triggers on: unirig, auto rig, auto-rigging, 3D rigging, skeleton prediction, skinning weights, rig a character, armature generation, rigged glb, rigged fbx, bone weights.
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Duet
Two-party working posture — user as director, agent as executor. Every fork, tradeoff, and taste choice is surfaced via batched AskUserQuestion with structural framing, a recommended default, and concrete previews when comparison is visual, so the human steers direction while the agent handles implementation. Eliminates the review-bottleneck (no giant diff to approve at the end — review is distributed across picks) and prevents codebase-understanding debt (the user remembers the architecture because they picked it). Use whenever the user invokes /duet, or says "work with me", "ask before", "check with me", "I want to decide", "don't assume", "human-in-the-loop", "co-author", "pair with me", "duet", or whenever a task clearly involves aesthetic, architectural, or irreversible strategic decisions — even without those exact words. Pair with the Duet output style to minimize cognitive load between picks.
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