Plugins

3 plugins

Results for “next”

40 skills
dvy1987
Model Selection
Plan which model tier handles which work BEFORE execution begins — a high-cognition model deeply understands the problem, lays the foundations, then emits a modular plan assigning each module the cheapest tier that can safely execute it, with escalation tripwires and one-way-door protection. Advisory only: it announces "next module → tier X / model Y" at each boundary and the HUMAN switches models — harnesses like Cursor cannot switch mid-run. Load when the user asks which model to use, wants a model plan, model tiers, model-tier routing, assign models to tasks or modules, says "cheap model got stuck", "which model for this task", "cost-efficient model choice", or when implementation-plan / problem-to-plan need a model: tier column. NOT dynamic-routing (plan-path selection after failure) — this skill assigns cognition tiers to work.
3 · bundle
metinduraktr-44
Bleu
Use this skill whenever a developer wants to turn an idea into a complete, production-ready, end-to-end system plan BEFORE writing any code. Trigger on 'plan this system', 'design the architecture for', 'help me blueprint', 'deep plan for X', 'break this idea into components', 'expand into action points', 'full implementation plan', or when the user pastes a project idea wanting architecture, components, pipelines, and file-level execution mapped out. Casual phrasing also triggers: 'help me think this through end-to-end', 'plan before coding'. Also covers living-workspace patterns: self-improving knowledge bases, reflection loops with auditor agents, four-agent teams, schema-as-code, wiki health scoring. **Resume triggers**: 'where did we leave off', 'continue this plan', 'resume my blueprint' - rehydrates state from disk via SESSION.md/NEXT.md/decisions/. Web research is mandatory every invocation.
0 · bundle
akillness
Wai Play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle
javiarmesto
Bc Al Project Context
Maintains persistent project context for Business Central AL extensions across sessions, developers, and AI agents. Combines two complementary mechanisms: Architecture Decision Records (ADRs) that capture why technical decisions were made, and Session Handoff documents that capture where the project is right now. Generates, updates, and queries both document types. Use this skill whenever starting a new coding session on an existing project, ending a session and need to document progress, onboarding a new developer or AI agent to an existing codebase, explaining why a technical decision was made, wondering why something is designed a certain way, resuming work after a break, or handing off work between team members. Also trigger when the user says 'document this decision', 'why is this designed like this', 'where did we leave off', 'catch me up', 'what was decided', 'create an ADR', 'end of session', 'handoff', or 'context for next session'.
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