Packs

4 packs

Results for “notes”

38 skills
testdouble
plan-a-feature-to-confluence
Builds a feature specification from scratch with plan-a-feature and publishes it to a user-specified Confluence location, posting the spec as a parent page and each companion artifact (decision log, team findings, technical notes) as a child page beneath it. Use when the user wants a new feature planned, designed, scoped, or specified AND posted to a Confluence space or page. Requires a configured Atlassian MCP server. Does not plan to local files only — use plan-a-feature. Does not publish an arbitrary existing markdown file — use markdown-to-confluence. Does not refine or stress-test an existing plan — use iterative-plan-review. Does not document already-built features to Confluence — use project-documentation-to-confluence.
218
akillness
wai-play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle