Results for “reading”
39 skillsOrchestration
Use Orca orchestration for structured multi-agent coordination: threaded messages, blocking ask/reply flows, task dispatch, worker_done/escalation waits, task DAGs, decision gates, coordinator loops, or decomposing work across agents. Use `orca-cli` instead for full ownership handoffs, including requests phrased as "hand off", "handoff", "handover", "give this to another agent", or "another worktree" when the user did not explicitly ask to supervise, monitor, wait for results, or coordinate a DAG. Use `orca-cli` for ordinary terminal control, lightweight terminal prompts, shell commands, Orca worktree management, reading or waiting on terminals, and automation of the browser embedded inside Orca. Use Computer Use for browser windows, webviews, Orca app UI, or desktop UI outside Orca's embedded browser.
0
Code
Use BEFORE generating, refactoring, reviewing, or debugging code. Trigger phrases include "write a function/script/class for X", "review this code/diff/PR", "refactor this", "debug this error", "is this implementation correct", "what's wrong with this code", "improve this code", "translate from X to Y", or any prompt with a code block the user wants you to act on. Also fires when planning architectural changes, picking algorithms or data structures, or evaluating dependency upgrades. Calls the code MCP tool to retrieve an engineering scaffold (failure pattern, procedure, correct-pattern example, verification step) before generating. Catches hallucinated APIs, lost edge cases, premature algorithm commitment, silent contract violations, refactors that change behavior masked by passing tests. Do NOT trigger for pure code reading with no action requested, simple syntax questions, file...
2 · bundle
Wai Play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle