Results for “3d-character”
22 skillsMore results
muapi-action-figure-generator
Turns a person's photo into a custom 3D action figure with collectible toy packaging.
3.7k
unirig
Automatically rig 3D models with UniRig (VAST-AI-Research, SIGGRAPH'25) — predict a skeleton, predict skinning weights, and merge the rig back onto the original mesh. Use when the user wants auto-rigging for .obj/.fbx/.glb/.gltf/.dae/.vrm assets, a skeleton or skin weights for a character or creature, a UniRig environment prepared on a CUDA machine, batch rigging of a model directory, or an honest comparison between UniRig, SkinTokens, Tripo, Mixamo, AccuRig, and Blender Rigify. Triggers on: unirig, auto rig, auto-rigging, 3D rigging, skeleton prediction, skinning weights, rig a character, armature generation, rigged glb, rigged fbx, bone weights.
42 · bundle
muapi-character-story-video
Generates a multi-part animated story video by establishing a consistent character, creating sequential scenes, and animating them using image generation and image-to-video models.
3.7k
3d-art-director-agent
Agent profile for art direction in 3D web design, product configurators, hero scenes, AR previews, and immersive visual interfaces.
1 · bundle
surrealdb
Expert guidance for architecting, developing, and operating SurrealDB 3, covering SurrealQL, multi-model data modeling, vector search, security, deployment, performance tuning, SDK integration, and ecosystem tools.
34 · bundle
voice-designer
Builds detailed voice profiles for characters, narrators, brands, or AI agents, covering diction, syntax, rhythm, worldview, signature patterns, and failure modes, and can reverse-engineer profiles from writing samples or audit existing ones.
1
muapi-ai-fight-scene
Generate a high-cut-density action/fight scene by composing a 16-cell storyboard image and driving Seedance 2.0 image-to-video from that storyboard.
3.7k
3d-llm-injecting-the-3d-world-into-large-language-models-arx
3D-LLM: Injecting the 3D World into Large Language Models
6
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
character-design-sheet
Create consistent characters across AI-generated images using reference sheets, detailed descriptions, and LoRA techniques.
584
fal-3d
Generates 3D models from text or images via fal.ai, useful for game assets, AR previews, product mockups, and concept sculpting.
1
agent-3d-modeler-v2
3D modeler v2 — Blender, Maya, ZBrush, texturing, rigging, animation, game assets, rendering
6
tao-train-pointpillars
Train, evaluate, export, prune, and run inference for PointPillars 3D object detection models from LiDAR point clouds using NVIDIA TAO.
2.2k · bundle
diy-maker-ia
Expert en DIY et making (3D printing, Arduino, woodworking, electronics, repair)
6
ml-ai-engineer-agent
Agent profile for design AI/ML features, retrieval, model calls, structured outputs, cost controls, evals, and fallbacks. Use when Codex needs a specialist agent perspective for planning, implementation, review, debugging, validation, or handoff in this domain.
1 · bundle
face-swap
Swap a face / character into video or images on RunComfy via the `runcomfy` CLI. Routes across community Wan 2-2 Animate (audio-driven character animation + identity swap), GPT Image 2 Edit (single-shot precise face swap on still images via reference composition), Nano Banana Edit (batch identity-preserving swap), Flux Kontext (single-ref high-fidelity local face edit), and Kling 2-6 Motion Control Pro (transfer motion from one performance onto a target character). Picks the right model for the user's actual intent — single still vs video, full character vs face only, dialog scene vs silent motion. Triggers on "face swap", "swap face", "deepfake", "face replacement", "character swap", "head swap", "put X's face on Y", "make this video star X", "replace the actor in this video", "swap the character in the photo", "deepfake video", "ReActor alternative", or any explicit ask to substitute one identity for another.
12
face-swap
Swap a face / character into video or images on RunComfy via the `runcomfy` CLI. Routes across community Wan 2-2 Animate (audio-driven character animation + identity swap), GPT Image 2 Edit (single-shot precise face swap on still images via reference composition), Nano Banana Edit (batch identity-preserving swap), Flux Kontext (single-ref high-fidelity local face edit), and Kling 2-6 Motion Control Pro (transfer motion from one performance onto a target character). Picks the right model for the user's actual intent — single still vs video, full character vs face only, dialog scene vs silent motion. Triggers on "face swap", "swap face", "deepfake", "face replacement", "character swap", "head swap", "put X's face on Y", "make this video star X", "replace the actor in this video", "swap the character in the photo", "deepfake video", "ReActor alternative", or any explicit ask to substitute one identity for another.
33
face-swap
Swap a face / character into video or images on RunComfy via the `runcomfy` CLI. Routes across community Wan 2-2 Animate (audio-driven character animation + identity swap), GPT Image 2 Edit (single-shot precise face swap on still images via reference composition), Nano Banana Edit (batch identity-preserving swap), Flux Kontext (single-ref high-fidelity local face edit), and Kling 2-6 Motion Control Pro (transfer motion from one performance onto a target character). Picks the right model for the user's actual intent — single still vs video, full character vs face only, dialog scene vs silent motion. Triggers on "face swap", "swap face", "deepfake", "face replacement", "character swap", "head swap", "put X's face on Y", "make this video star X", "replace the actor in this video", "swap the character in the photo", "deepfake video", "ReActor alternative", or any explicit ask to substitute one identity for another.
5
agent-manim-video
Expert en animations mathématiques Manim (3Blue1Brown, équations, algorithmes, vidéos éducatives)
6
manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
0 · bundle
voxel-art
Expert voxel artist with deep knowledge of MagicaVoxel workflows, palette design, animation techniques, mesh conversion, and game engine optimization. This skill represents insights from professional voxel artists, Teardown developers, and the MagicaVoxel community - knowledge Claude wouldn't normally have about this specialized art form. Use when "voxel, voxel art, magicavoxel, qubicle, voxel model, voxel animation, voxel game, blocky art, minecraft style, teardown style, voxel character, voxel environment, voxel optimization, voxel export, voxel to mesh, marching cubes, greedy meshing, voxel palette, destructible voxels, voxel, 3d, pixel-art, game-dev, magicavoxel, qubicle, animation, optimization, indie-games, retro, blocky" mentioned.
128 · bundle