Results for “border-wait-times”
10 skillsStay Within Limits
Keep long-running agent work within 5-hour and weekly usage limits by checking usage between waves, pausing near the cap, and resuming only when the window is clear.
3.4k · bundle
Migration Management
Manage Migration entities — pending, in-progress, and applied transitions between upstream source versions. Use when an upstream source bumps version (processkit, a host installer, or a community package), when a user wants to draft a migration plan, when an agent needs to reason about pending migrations, or when working through an in-progress migration.
0 · bundle
Estimation
Project estimation and time management for agent-orchestrated builds.
0
Add Guardrail
Adds input and output guardrails to an agent, including validation, content filtering, domain scoping, and rate limiting, with TypeScript examples and wiring instructions.
1
Agent Validation Review
End-to-end review of agent validation system for live trader readiness. Audits gating thresholds, model health wiring, live feedback loop, notebook consistency.
3
Approving LLM Gateway Account Batches
Batch-process pending LLM Gateway account-contribution requests through the admin API: preflight, validate, issue, patch, and refresh usage with deterministic proxy assignment.
0 · bundle
Rate Limiting
Rate Limiting — Agent Arena
0
Wai Play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle
Whiteboard
Plan a chunk of work too big for one agent session by putting it on a shared whiteboard — a map of investigation tickets on GitHub Issues — working them until nothing is left to decide, then snapshotting the board into a handoff artifact. Tickets needing nobody are worked back-to-back; the session stops when the human is the blocker. Use only when the user explicitly invokes whiteboard or asks to draw, work, run, or snapshot a whiteboard/map — not for ordinary planning requests.
0 · bundle
Merge Queue
Process the Refinery merge queue - collect agent work, detect and resolve conflicts, merge in dependency order, and verify integration.
1.7k · bundle