Results for “bridge-scoring”

13 skills
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dontbesilent2025
dbs-bridge
Bridge any skill folder or directory of skill folders to Claude Code, Codex, generic Agents, and Grok using symlinks plus Grok bridge files.
· bundle
nvidia
nemo-mbridge-mlm-bridge-training
Run Megatron-LM (MLM) and Megatron Bridge training with mock or real data, covering correlation testing, available recipes, and multi-GPU examples.
2.2k · bundle
anthropic
skill-creator
Create new skills, modify existing ones, and measure their performance through iterative evaluation and benchmarking.
158k · bundle
nvidia
nemo-mbridge-recipe-recommender
Indexes Megatron Bridge recipes and recommends the best starting config based on model, GPU count, and training goal.
2.2k · bundle
nvidia
nemo-mbridge-resiliency
Configure fault tolerance, straggler detection, preemption, in-process restart, and re-run state machine for Megatron Bridge training jobs.
2.2k · bundle
getsentry
skill-writer
Create, synthesize, and iteratively improve agent skills following the Agent Skills specification. Handles source capture, precision passes, authoring, registration, and validation.
845 · bundle
nvidia
nemo-mbridge-multi-node-slurm
Convert single-node PyTorch distributed scripts into multi-node Slurm sbatch jobs and debug common multi-node failures, covering srun-native and torch.distributed approaches, container setup, NCCL timeouts, and interactive allocation.
2.2k · bundle
akillness
wai-play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle
curiositech
skill-coach
Guides creation of high-quality Agent Skills with domain expertise, anti-pattern detection, and progressive disclosure best practices. Activate on keywords: create skill, review skill, skill quality, skill best practices, skill anti-patterns, improve skill, skill audit. NOT for general coding advice, slash commands, MCP development, or non-skill Claude Code features.
10 · bundle
nvidia
nemo-mbridge-perf-memory-tuning
Reduces peak GPU memory in Megatron Bridge training by applying expandable segments, parallelism resizing, activation recompute, and CPU offloading constraints.
2.2k · bundle
nvidia
nemo-mbridge-perf-megatron-fsdp
Enables Megatron Fully Sharded Data Parallel in Megatron-Bridge with configuration overrides, code anchors, pitfalls, and verification steps.
2.2k · bundle
solizardking
pumpfun
Entry-point router for the local Pump.fun skill suite. Use when the user asks about launching Pump.fun tokens, bonding-curve or AMM trading, quotes, fees, claims, incentives, SDK work, agent/MCP integration, security, testing, or release workflows.
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