Results for “dcd”
6 skillsd2
Agent D2 - Data Collection Specialist - Interviews, Focus Groups & Observation. Covers protocol development, question design, probing strategies, transcription conventions, and systematic observation. Absorbed D3 (Observation Protocol Designer) capabilities.
1k
dcg
Destructive Command Guard. Installs a pre-tool-use hook that blocks unrecoverable shell commands (rm -rf /, git reset --hard, git clean -fd, rm of .env / credentials, force-pushing to main, fork bombs, shred / dd, etc.) before the agent executes them. Use when the user says "install dcg", "destructive command guard", "guard rails for destructive commands", or invokes /dcg.
3 · bundle
ubiquitous-language
Extract a DDD-style ubiquitous language glossary from the current conversation, flagging ambiguities and proposing canonical terms. Saves to UBIQUITOUS_LANGUAGE.md. Use when user wants to define domain terms, build a glossary, harden terminology, create a ubiquitous language, or mentions "domain model" or "DDD".
580
dgr
Produces a machine-validated, auditable JSON decision record with assumptions, risks, recommendation, and review gating for high-stakes decisions.
10 · bundle
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
cuda
CUDA kernel development, debugging, and performance optimization for Claude Code. Use when writing, debugging, or optimizing CUDA code, GPU kernels, or parallel algorithms. Covers non-interactive profiling with nsys/ncu, debugging with cuda-gdb/compute-sanitizer, binary inspection with cuobjdump, and performance analysis workflows. Triggers on CUDA, GPU programming, kernel optimization, nsys, ncu, cuda-gdb, compute-sanitizer, PTX, GPU profiling, parallel performance.
3 · bundle