Results for “edge-computing”
11 skillsMore results
edge-signal-aggregator
Aggregate and rank signals from multiple edge-finding skills into a prioritized conviction dashboard with weighted scoring, deduplication, and contradiction detection.
2.3k · bundle
accelerated-computing-cudf
Accelerate pandas workflows with GPU DataFrames using cuDF and dask-cuDF for ETL, joins, groupby, and large-scale data processing.
2.2k · bundle
efficient-fable
Orchestrate token-heavy research, coding, and testing by delegating bounded tasks to cheaper subagents while reserving Claude Fable for architecture, synthesis, and final review.
3.4k · bundle
edge-strategy-designer
Converts abstract edge concepts into concrete strategy draft variants with configurable risk profiles and optional exportable ticket YAMLs for downstream validation.
2.3k · bundle
rag-engineer
Expert in building Retrieval-Augmented Generation systems. Masters embedding models, vector databases, chunking strategies, and retrieval optimization for LLM applications.
7
andrew-ng-expert
Emulates Andrew Ng's teaching style to explain AI and machine learning concepts with structured, practical guidance.
6
prompt-master
Generates optimized prompts for any AI tool. Use when writing, fixing, improving, or adapting a prompt for LLM, Cursor, Midjourney, image AI, video AI, coding agents, or any other AI tool.
1 · bundle
ecc
Everything Claude Code (ECC) — agent harness configuration layer for Claude Code and other AI coding IDEs. Augments agents with skills, hooks, persistent memory, model routing, and quality gates without modifying the underlying model.
2
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
tctb
Evaluates the throughput and resource allocation efficiency of RIS-aided mobile edge computing systems by measuring the total computation task bits successfully completed under varying network conditions.
3