Results for “fix-report”

8 skills
More results
dotnet
Test Smell Detection
Audits test code in any language using the academic testsmells.org 19-smell catalog, producing a severity-ranked report with specific locations and actionable fixes.
4k · bundle
dvy1987
Fault Localize
Find the earliest decisive failure in an agent run trace and propose an evidence-backed targeted repair. Load when a run failed, results are wrong, or the user asks what went wrong in an agent session. Also triggers on "localize the fault", "first incorrect step", "debug this run", "trace attribution", "why did the agent fail", or after run-trace captures errors. Pairs with debug-and-fix for code defects and dynamic-routing for plan faults.
3 · bundle
dokhacgiakhoa
Test Fixing
Run tests and systematically fix all failing tests using smart error grouping. Use when user asks to fix failing tests, mentions test failures, runs test suite and failures occur, or requests to make tests pass.
505 · bundle
joshuashepherd
Book Fix
Generates or executes a remediation prompt for a book flagged YELLOW or RED by /book-audit, writing a fix-<book-slug>.md that enumerates defects with verbatim PDF source text and verification commands, then optionally executes the fixes to bring the book to GREEN.
1
akillness
Wai Play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle
theycallmeholla
Nick Saban
Sets up and audits the Claude Code harness for a project: CLAUDE.md, .claude/rules, skills, subagents, settings.json permissions, hooks, verification loop. Commands: kickoff (scaffold new setup), check-playbook (score an existing one), scouting-report (last scorecard), adjust (fix bloat/misplaced instructions), drill (turn advisory prose into real hooks/permissions/CI), decline (record an accepted risk), gameplan (work order with acceptance criteria before building), watch-film (check a diff against that order for scope creep/weakened tests/false claims). Use for setting up Claude Code, or on: "Claude ignores my CLAUDE.md", "it's huge and still misses things", "it said done but ran nothing", "it changed files I didn't ask about", "it weakened a test to pass", "rule, skill, or hook?", "is my setup any good". Not for code quality (code-audit), test coverage (test-assessment), one-off prompt wording (genie-proof-prompts), new skill authoring (skill-creator), or compacting a conversation (handoff).
0 · bundle