Results for “game-manager”
11 skillsBmad Gds
AI-driven Game Development Studio (BMAD-GDS). Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases using 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
42 · bundle
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
Agent Agent
Agent skill for agent - invoke with $agent-agent
0
Agent Goal Planner
Agent skill for goal-planner - invoke with $agent-goal-planner
0
Eval
Evaluate and rank agent results by metric or LLM judge for an AgentHub session. Use when the user runs /hub:eval or asks to score, compare, or pick a winner among completed AgentHub agents.
2
Ivx MCP Game Ops
The "Game ops" MCP tiles — Nakama game backend (players, wallets, flags, configs) and the QuestX rewards economy (~120 tools for brands, quests, offers, redemptions, gift cards, fraud). Use for player lookups, bans, wallet inspection, and rewards-economy operations.
0
Gemini Computer Use
Build and run Gemini 2.5 Computer Use browser-control agents with Playwright. Use when a user wants to automate web browser tasks via the Gemini Computer Use model, needs an agent loop (screenshot → function_call → action → function_response), or asks to integrate safety confirmation for risky UI actions.
3 · bundle
Orchestrator
Unified Agent Teams orchestrator for Diverga v12.0.0. Manages Agent Teams creation, VS Arena debate, and subagent dispatch. Single entry point for all parallel/debate workflows. Replaces research-orchestrator and vs-arena skills. Triggers: orchestrator, agent team, create team, parallel agents, debate, competing, collaborate, VS Arena
1k
Agent Raft Manager
Agent skill for raft-manager - invoke with $agent-raft-manager
0
Unity Developer
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
23
Eval
Evaluate and rank agent results by metric or LLM judge for an AgentHub session. Use when the user runs /hub:eval or asks to score, compare, or pick a winner among completed AgentHub agents.
11