Packs

4 packs

Results for “html”

8 skills
More results
auto-skiller
pyragify
Converts code repositories and document directories into semantically-chunked text files optimized for NotebookLM ingestion, with support for config files and incremental processing.
1 · bundle
leandrobenjaminl
data-profiling
Profiles datasets automatically to assess data quality, structure, and completeness, generating reports with ydata-profiling, pandera, or manual pandas methods.
0 · bundle
mukul975
performing-clickjacking-attack-test
Test web applications for clickjacking vulnerabilities by assessing frame embedding controls and crafting proof-of-concept overlay attacks during authorized security assessments.
24.6k · bundle
auto-skiller
data-scraping
Builds a configurable scraping agent that collects data from APIs, HTML, or RSS, enriches it with Gemini AI scoring, and stores results in Notion, Google Sheets, Supabase, or local files.
1 · bundle
akillness
wai-play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle