Results for “shader-programming”

9 skills
github
slang-shader-engineer
Write, review, refactor, and optimize Slang shader code for graphics, compute, tessellation, and ray tracing pipelines with cross-compilation support.
36.2k · bundle
dokhacgiakhoa
csharp-pro
Write modern C# code with advanced features like records, pattern matching, and async/await. Optimizes .NET applications, implements enterprise patterns, and ensures comprehensive testing. Use PROACTIVELY for C# refactoring, performance optimization, or complex .NET solutions.
505
jrennie99-glitch
agent-pseudocode
Agent skill for pseudocode - invoke with $agent-pseudocode
0
jrennie99-glitch
agent-coder
Agent skill for coder - invoke with $agent-coder
0
lord1egypt
manim-video
Creates 3Blue1Brown-style animated explainer videos, algorithm visualizations, and math animations using Manim Community Edition.
2 · bundle
micsapp
algorithmic-art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
3 · bundle
jeffallan
spark-engineer
Write, optimize, and debug Apache Spark jobs for high-performance distributed data processing, ETL pipelines, and big data workloads.
10.4k · bundle
omer-metin
3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
aniruddhaadak80
manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
0 · bundle