Results for “unit-testing”

14 skills
More results
dokhacgiakhoa
web3-testing
Test smart contracts comprehensively using Hardhat and Foundry with unit tests, integration tests, and mainnet forking. Use when testing Solidity contracts, setting up blockchain test suites, or validating DeFi protocols.
505 · bundle
dokhacgiakhoa
test-fixing
Run tests and systematically fix all failing tests using smart error grouping. Use when user asks to fix failing tests, mentions test failures, runs test suite and failures occur, or requests to make tests pass.
505 · bundle
akillness
bmad-gds
AI-driven Game Development Studio (BMAD-GDS). Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases using 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
42 · bundle
kensaurus
test-mutation
Set up and run mutation testing (StrykerJS / mutmut) to measure whether tests assert behavior, not just execute lines. Use when "add mutation testing", "are our tests real", "can our test suite be gamed", or after an agent bulk-generated tests. Coverage plan → plan-test-coverage. Writing tests → test-unit.
8
dotnet
test-smell-detection
Audits test code in any language using the academic testsmells.org 19-smell catalog, producing a severity-ranked report with specific locations and actionable fixes.
4k · bundle
github
salesforce-apex-quality
Enforces bulk-safety rules, sharing model requirements, CRUD/FLS security, SOQL injection prevention, PNB test coverage, and modern Apex idioms for Salesforce development.
36.2k
coreyone
developer-eval-driven-development
Build and improve AI or probabilistic software through evaluation-driven development. Use for LLM applications, agents, prompts, RAG, tool use, classifiers, model migrations, quality regressions, golden datasets, LLM-as-judge rubrics, benchmarks, or requests to add evals and measurable release gates. Pair with TDD for deterministic code; do not use as the primary guide for ordinary unit testing without model behavior.
1 · bundle
akillness
wai-play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle