Results for “upyun”
11 skillsumap-learn
Perform nonlinear dimensionality reduction, 2D/3D embeddings, clustering preprocessing, supervised or semi-supervised UMAP, DensMAP, AlignedUMAP, and Parametric UMAP workflows using the umap-learn library.
30.2k · bundle
umap-learn
Reduce high-dimensional data with UMAP for visualization, clustering preprocessing, and supervised or semi-supervised learning, including parameter tuning guidance.
3 · bundle
unity-developer
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
23
nv-generate-mr-brain-finetune
Finetunes the NV-Generate-CTMR MR-brain diffusion UNet from user-supplied NIfTI training volumes using a wrapper that stages configs and delegates to upstream scripts.
2.2k · bundle
alterlab-umap
Nonlinear dimensionality reduction with UMAP — fast manifold learning for 2D/3D visualization, clustering preprocessing (e.g., HDBSCAN), and supervised or parametric UMAP. Use when projecting high-dimensional data to low dimensions for visualization, embedding generation, or as a preprocessing step before clustering. Part of the AlterLab Academic Skills suite.
60 · bundle
muapi-ugc-lifestyle-try-on
Generates UGC-style lifestyle photos of a person wearing or using a product, with authentic, social-media-native imagery.
3.7k
ui-art-director-agent
Agent profile for art direction and premium UI/UX review across websites, apps, dashboards, 3D web experiences, and landing pages.
1 · bundle
vibeue
Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content generation), and more. VibeUE is an extension of Unreal's native MCP endpoint.
605
huggingface-accelerate
Simplest distributed training API. 4 lines to add distributed support to any PyTorch script. Unified API for DeepSpeed/FSDP/Megatron/DDP. Automatic device placement, mixed precision (FP16/BF16/FP8). Interactive config, single launch command. HuggingFace ecosystem standard.
0 · bundle
upskill
Turn a weak/cheap "Flash" model into a "Pro" performer by wrapping HKUDS UpSkill — captures agent session failures, has a strong Teacher model analyze them and draft a skill, then validates it against the weak Student model in a closed Ralph Loop (up to 3 rounds) before storing it for automatic reuse. Use when the user wants to install UpSkill, run `/upskill-init`, `/upskill-configure`, `/upskill-build`, `/upskill-run`, `/upskill-list`, `/upskill-status`, `/upskill-mode`, `/upskill-model`, `/upskill-remove`, or `/upskill-uninstall`, wants a cheap model to perform closer to a Pro model without switching, or wants a good session (success or failure) distilled into a validated skill. Triggers on: upskill, up-skill, flash to pro, teacher student distillation, ralph loop skill validation, distill agent failures into skills. Routes skill-quality ratcheting to `skill-autoresearch`, scaffolding to `write-a-skill`, and spec-compliance rewrites to `skill-standardization`.
42 · bundle
video-outpainting
Video outpainting on RunComfy via the `runcomfy` CLI — extend the spatial canvas of a video, change aspect ratio (9:16 vertical to 16:9 horizontal or vice versa), add environment beyond the original frame while preserving the central action. Routes prompt-shaped spatial extension through Wan 2-7 edit-video and points the agent at dedicated ComfyUI outpaint workflows when seam quality matters for hero delivery. Triggers on "video outpaint", "video outpainting", "extend video canvas", "expand video frame", "uncrop video", "aspect ratio change", "vertical to horizontal video", "16:9 from 9:16", "TikTok to YouTube", or any explicit ask to extend a video spatially beyond its original frame.
5