Coding & Dev Tools

9,777 skills
smith6jt-cop
Gpu Correlation Caching
GPU-accelerated correlation matrix computation with persistent SQLite caching to eliminate bottleneck at correlation calculation during symbol selection
3
smith6jt-cop
Integrated Risk Manager
Use when implementing unified position sizing, Kelly criterion, or combining GARCH+Capital+Portfolio risk systems
3
smith6jt-cop
Training Data Lifecycle
Training Data Lifecycle Management (v5.4.2)
3
smith6jt-cop
Channel Tif To Ome Tiff
Convert single-channel TIF directories to pyramidal OME-TIFF with SubIFDs
3
smith6jt-cop
Gpu Parallel Scheduling
GPU-safe parallel processing patterns for KINTSUGI to prevent OOM crashes and ensure Jupyter-compatible progress output
3
smith6jt-cop
Old Code Data Detection
Detect processed data produced with old/buggy KINTSUGI code via timestamp forensics
3
smith6jt-cop
Snakemake Skip Existing
Per-channel skip-existing checks in Snakemake wrapper scripts for resuming interrupted SLURM jobs. Trigger: Snakemake interrupted job, skip existing channels, resume incomplete cycle, sentinel missing but outputs exist, per-channel completeness check, wrapper script resume logic.
3
smith6jt-cop
Broker Order Limitations
Alpaca broker limitations: crypto shorts blocked (broker doesn't support), stock shorts allowed. Trigger when: (1) shorting gate blocks wrong assets, (2) SELL signals blocked, (3) order type confusion.
3
smith6jt-cop
Risk Sizing Not Blocking
Risk managers should SIZE trades, not BLOCK them. Trigger when: (1) capital manager blocks trades, (2) risk manager rejects orders, (3) trades fail due to 'exceeds limit', (4) components don't work in harmony.
3
smith6jt-cop
Multi Project Batch Isolation
Multi-project signal isolation with cascading recipe resolution
3
smith6jt-cop
Sentinel Validation
Sentinel Validation & Project Promotion
3
smith6jt-cop
Valis Registration Codex
VALIS registration for CODEX: rigid + non-rigid with tuned smoothing. Earlier 'rigid-only' conclusion was caused by a parameter passing bug — all non-rigid tests ran with unsmoothed OpticalFlowWarper.
3
smith6jt-cop
Project Data Separation
Pattern for separating repository code from user data and notebooks. Trigger: organizing scientific pipelines, separating code from data
3
smith6jt-cop
Gpu Aware Training Config
GPU-aware PPO training configuration for A100/H100. Trigger when training is slow or GPU utilization is low.
3
smith6jt-cop
Persistent Sector Caching
Cache yfinance sector data permanently to avoid Yahoo Finance rate limits. Trigger when: (1) 401 errors during sector fetching, (2) sector updates take too long, (3) need selective sector refresh.
3
smith6jt-cop
Notebook Cell References
Notebook Cell References
3
smith6jt-cop
Plugin Structure Migration
Migrate improperly structured plugins to correct .claude-plugin/ layout
3
michaelschecht
Mem0
Integrates Mem0 Platform SDK for persistent memory in AI applications. Use when building agents or chatbots that need to remember user preferences, past interactions, or personalized context across sessions. Covers Python and TypeScript SDKs, plus LangChain, CrewAI, OpenAI Agents, LlamaIndex, AutoGen, and LangGraph integrations.
0
michaelschecht
Matlab
MATLAB and GNU Octave numerical computing for matrix operations, data analysis, visualization, and scientific computing. Use when writing MATLAB/Octave scripts for linear algebra, signal processing, image processing, differential equations, optimization, statistics, or creating scientific visualizations. Also use when the user needs help with MATLAB syntax, functions, or wants to convert between MATLAB and Python code. Scripts can be executed with MATLAB or the open-source GNU Octave interpreter.
0 · bundle
michaelschecht
Manim
Comprehensive guide for Manim Community - Python framework for creating mathematical animations and educational videos with programmatic control
0 · bundle
michaelschecht
Humanizer
Remove signs of AI-generated writing from text. Use when editing or reviewing text to make it sound more natural and human-written. Based on Wikipedia's comprehensive "Signs of AI writing" guide. Detects and fixes patterns including: inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary words, negative parallelisms, and excessive conjunctive phrases.
0 · bundle
michaelschecht
JSON Canvas
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
0
michaelschecht
Audio Design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0
michaelschecht
Game Concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
michaelschecht
App Builder
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
0 · bundle
michaelschecht
Release Notes
Write release notes, changelogs, migration guides, deprecation notices, and version announcements that communicate changes clearly to users and developers. Use when shipping a new version, deprecating features, or guiding users through breaking changes. Also trigger for 'release notes', 'changelog', 'migration guide', 'breaking changes', 'deprecation notice', 'version update', 'what's new', or 'upgrade guide'.
0
michaelschecht
Skill Creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
0 · bundle
michaelschecht
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
michaelschecht
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
michaelschecht
Obsidian Bases
Create and edit Obsidian Bases (.base files) with views, filters, formulas, and summaries. Use when working with .base files, creating database-like views of notes, or when the user mentions Bases, table views, card views, filters, or formulas in Obsidian.
0
michaelschecht
Sports Betting
Sports betting fundamentals including spreads, moneylines, totals, parlays, teasers, props, and futures. Use when analyzing sports betting markets, converting odds formats, evaluating bet types, or building a sports betting strategy. Also trigger for 'point spread', 'moneyline', 'over under', 'parlay', 'prop bet', 'teaser', 'sports odds', or 'sportsbook'.
0
michaelschecht
Executing Plans
Loads an implementation plan, executes tasks in batches with verification, and reports progress for review between batches.
0
michaelschecht
Skill Developer
Create and manage Claude Code skills following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns, file paths, content patterns), enforcement levels (block, suggest, warn), hook mechanisms (UserPromptSubmit, PreToolUse), session tracking, and the 500-line rule.
0 · bundle
michaelschecht
Game Prototyping
Plan and execute rapid game prototypes to validate mechanics, test assumptions, and find the fun before committing to full production. Use when building playable proofs-of-concept. Also trigger for "prototype", "game jam", "proof of concept", "find the fun", "playable demo", or "rapid prototype".
0
michaelschecht
Mechanics Design
Design and document core game mechanics, systems interactions, feedback loops, and emergent behavior. Use when defining how the game plays at a systems level. Also trigger for "game mechanics", "gameplay systems", "game loop", "game rules", "combat system", "crafting system", or "progression system".
0
michaelschecht
Wireframing Spec
Produce low/mid-fidelity wireframe specifications and annotations for handoff. Use when: (1) early concepting, (2) comparing layout options, (3) PM/engineering alignment. NOT for: high-fidelity branding work.
0