Plugins
4 plugins@owl-listener
Design Systems
Design system skills: component specs, design tokens, naming conventions, spacing and grid systems, accessibility standards, and documentation.
11 skills · plugin
curated
Ship Brand Design Guide
Generate a brand design guide including color palette, typography, UI components, and mockups.
5 skills · plugin
curated
Create Design System Documentation
Generate component specifications, pattern library entries, and design system documentation for UI consistency.
8 skills · plugin
curated
Build Accessible React UI
Install this pack to build an accessible, performant React UI component from design to audit.
4 skills · plugin
Results for “component-design”
67 skillsstitch-react-native
Converts Stitch HTML designs into React Native components with StyleSheet, including element mapping, style conversion, and project scaffolding.
0 · bundle
icon-system
Establishes or validates a canonical Icon wrapper component, size token scale, stroke weight conventions, and illustration usage standards for a project, creating src/components/ui/icon.tsx and documenting the system.
1
figma-create-design-system-rules
Generates custom design system rules for AI coding agents by analyzing a project's codebase and conventions, then saving them to the appropriate rule file (CLAUDE.md, AGENTS.md, or .cursor/rules).
23.3k · bundle
brainstorming
Use before any creative or ambiguous work - new features, new components, or behavior changes - to explore intent, requirements, and design before implementation starts.
1
ui-scanner
Analyzes an existing Vue project's UI to map components, extract design tokens, and identify code patterns, then generates a project-specific contextual skill file for consistent future development.
2
pm-skill-creator
Design a new PM skill through guided conversation, from raw idea to a structured, repo-compliant SKILL.md draft.
5.6k
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
1
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
10 · bundle
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
0 · bundle
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
0
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
2 · bundle
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
3 · bundle
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
0 · bundle
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
0
claude-design-adaptation
Use when a Claude-Design export already exists and you must adapt it into a production page before render-verify — real data, honest empty states, existing tokens/components (never ship mock numbers). Prefer this over claude-design when generation is done and adaptation starts.
0
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
0 · bundle
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
0 · bundle
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
0 · bundle
lwc-css-and-styling
Style Lightning Web Components using SLDS design tokens, styling hooks, scoped CSS, and ::part() while avoiding common pitfalls like !important and shadow-DOM piercing.
15 · bundle
simplification-cascades
Find a single insight that eliminates multiple components by recognizing when seemingly different systems share a common underlying pattern.
19
stitch-to-react
Migrates a Stitch screen to production React: fetches and caches wireframes, archives existing pages, converts to shadcn/ui components with semantic tokens, and documents the design system layers.
1 · bundle
ui-pattern
Generate reusable UI patterns such as card sections, grids, lists, forms, and chart wrappers using StyleSeed Toss primitives.
42.4k
winui-app
Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components.
23.3k · bundle
fabric-lakehouse
Design, build, and optimize Microsoft Fabric Lakehouse solutions with guidance on core concepts, components, security, shortcuts, and performance optimization.
36.2k · bundle
stitch-skills
Generates high-fidelity UI screens, multi-page websites, DESIGN.md documentation, and React components from natural-language prompts using the Stitch MCP server, with support for prompt refinement and walkthrough video creation via Remotion.
42 · bundle
add-rpc
Guides developers through adding new RPC commands to Wave Terminal, covering interface definitions, type conventions, code generation, and implementation across server, Electron, frontend, remote, and terminal components.
39
ui-best-practices
Enforces a canonical UI/UX ruleset with 14 sections and 70+ prioritized rules (P0–P3) for implementing, reviewing, or auditing UI components, referencing tokens from a theme reference.
2
ui-molecule
Atomic-design guidance for Molecules — functional groups of atoms (SearchBar = input + button + icon; FormField = label + input + error) with a single cohesive purpose. Use when authoring or reviewing components under ui/molecules, composing atoms, or deciding atom vs molecule vs organism.
0
ui-organism
Atomic-design guidance for Organisms — complex feature-level sections (Header, ProductGrid, CommentSection) that compose molecules, connect to state, handle loading/error/empty states, and own responsive layout decisions. Use when authoring components under ui/organisms or deciding molecule vs organism boundaries.
0
ui-template
Atomic-design guidance for Templates — page-level wireframes that arrange organisms into layout slots (hero/main/sidebar/footer) without fetching data. Use when authoring components under ui/templates, defining reusable page skeletons, or keeping layout decisions out of pages and organisms.
0
write-tui
Use when writing or modifying the pythinker-code terminal UI in apps/pythinker-code/src/tui — components, dialogs/selectors, slash commands, themes, streaming render, or the PythinkerTUI controllers. Covers the architecture, where new features go, test placement, the theme system mechanics, and the dialog interaction/visual spec (DESIGN.md).
14 · bundle