Plugins
2 plugins@owl-listener
Interaction Design
Interaction design skills: micro-interactions, animation principles, state machines, gesture patterns, error handling UX, and feedback patterns.
16 skills · plugin
@alirezarezvani
Product Team
13 product skills with 17 Python tools: product manager toolkit (RICE, PRDs), agile product owner, product strategist, UX researcher, UI design system, competitive teardown, landing page generator, SaaS scaffolder, product analytics, experiment designer, product discovery, roadmap communicator, code-to-prd, research summarizer, apple-hig-expert.
10 skills · plugin
Results for “design-ux”
57 skillsdesign-sprint-plan
Plan and facilitate design sprints from challenge framing through prototype testing, using a structured 5-day process with variations for mini, remote, and discovery sprints.
1.7k
doherty-threshold
Apply the Doherty Threshold to keep system response times under 400ms, maintaining user flow and perceived performance.
1.7k
gesture-patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
1.7k
millers-law
Apply Miller's Law and chunking strategies to group information into meaningful units, making interfaces easier to scan, understand, and recall.
1.7k
navigation-patterns
Select and design navigation patterns that match product structure, user tasks, and platform conventions.
1.7k
fitts-law
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
1.7k
delight
Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
61
heuristic-evaluation
Conduct expert heuristic evaluations of digital interfaces using Nielsen's 10 usability heuristics and domain-specific criteria.
1.7k
service-blueprint
Map the end-to-end service delivery system including frontstage actions, backstage processes, and supporting infrastructure.
1.7k
click-test-plan
Design click and first-click tests to evaluate navigation clarity and information findability in user interfaces.
1.7k
loading-states
Design loading, skeleton, and progressive content reveal patterns that maintain user confidence and perceived performance.
1.7k
nick-admin-experience
Elite admin and internal-tool UX for Nick's apps. Use when designing dashboards, operator workflows, tables, filters, bulk actions, and information-dense interfaces that still feel fast, clear, and trustworthy.
0 · bundle
cli-tool-designer
Use this when the deliverable is a CLI tool, command suite, operator utility, or local developer tool and the team needs command structure, UX, config, packaging, and safety planning across languages.
0
critique-affordance
Analyze a screen's interactive affordances to identify clickability issues, state visibility gaps, CTA clarity problems, and action discoverability failures.
1.7k
critique-visual-hierarchy
Analyze a screen's visual hierarchy by evaluating entry point, eye flow, weight distribution, and emphasis, then provide actionable fixes.
1.7k
backend-architecture-planner
Plan backend domains, services, jobs, integrations, and failure handling for a product or major feature. Use when UX and product scope are defined and the team needs a production-minded backend design without defaulting to premature microservices.
0
nick-design-director
Premium product design, UX direction, conversion-aware interface strategy, and trust-focused UI guidance for Nick's apps. Use when designing or refining any UI so it feels high-end, clear, trustworthy, and shaped by the product strategy rather than generic aesthetics. Best for SaaS apps, dashboards, fintech tools, admin tools, onboarding flows, landing pages, and productized web apps where design needs to support activation, trust, buyer confidence, and monetization.
0 · bundle
product-philosophy-designer
Use when the team needs a clear product point of view, product principles, or a concise philosophy statement before planning UX, features, or architecture. Trigger on requests about product vision, differentiation, or what the product should optimize for.
0
product-philosophy-extractor
Extract the core product philosophy, strategic posture, and design principles from a raw concept or founder brief. Use when the team needs a crisp product promise, guiding principles, product point of view, or a philosophy statement before scope and UX planning.
0
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
ai-governors
Use when designing or auditing AI product human-in-the-loop — write approval, proposal accept/reject, action confirm, spend caps, run detail, memory capture, or any AI action with irreversible blast radius. Trigger on confirmation UX, undo, cost-before-act, show-the-plan, citations, or keeping the owner in control.
0 · bundle