Results for “go-no-go”
74 skillssecond-order
Think through the consequences of consequences — not just what happens immediately, but what happens next, and next after that, across time. Load when a decision looks obviously good or obviously bad on initial read, when the user is optimising for a short-term outcome that might create a long-term problem, when unintended consequences are a concern, or when deep-thinking diagnoses a second-order frame. Triggers on "what are the downstream effects", "what happens after that", "unintended consequences", "think ahead on this", "long-term vs short-term", or "what comes after that". Based on Howard Marks second-level thinking and Farnam Street mental models. Most powerful for decisions with delayed consequences or systemic effects.
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cover-story
Write the context brief a first-time tester gets before testing an app, tool, codebase, or product — it explains WHAT the thing is and why it exists, while deliberately withholding HOW anything works. The companion to the fresh-eyes skill; the brief it produces is the "starting information" handed to a fresh-eyes tester. Use this whenever the user is preparing a fresh-eyes or first-time-user test and needs the setup material, or says things like "describe my app without giving anything away", "write the context card for the tester", "explain what it is but not how to use it", "set up the newcomer test", "what would the tester be told going in?", or wants a spoiler-free description of their product. Also use it when someone asks for the briefing/intro that a new tester, new hire, or evaluator should receive before first contact with the thing being tested.
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