Results for “code-interfaces”

24 skills
More results
sakamoto-family-smile
golang-patterns
Provides idiomatic Go patterns, best practices, and conventions for writing, reviewing, and refactoring Go code.
0
owl-listener
dark-mode-design
Design comfortable, accessible dark mode interfaces with proper color adaptation, contrast, and surface hierarchy.
1.7k
rexshihaoren
improve-codebase-architecture
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
5 · bundle
alunadev
codebase-design
Shared vocabulary for designing deep modules — a small interface hiding a lot of behavior. Use when designing or improving a module's interface, deciding where a seam belongs, deciding whether to extract or merge modules, or making code more testable.
3 · bundle
luokai0
code
Guides coding workflows with planning, implementation, verification, and testing, storing user preferences locally on request.
10 · bundle
auto-skiller
code-navigation
Analyzes codebases to map entry points, execution flows, architecture layers, patterns, and dependencies before new development begins.
1
auto-skiller
design-an-interface
Generates multiple radically different interface designs for a module, compares them, and synthesizes the best approach.
1 · bundle
auto-skiller
code-exploration
Analyzes codebases to understand existing features, tracing entry points, execution paths, architecture layers, patterns, and dependencies before new development.
1
affaan-m
codebase-onboarding
Analyze an unfamiliar codebase and generate a structured onboarding guide with architecture map, key entry points, conventions, and a starter CLAUDE.md.
226k
sakamoto-family-smile
coding-standards
Establishes baseline cross-project coding conventions for naming, readability, immutability, and code-quality review, with pointers to framework-specific skills.
0
michaelschecht
interaction-design
Design interaction flows, states, and microinteractions for usability and feedback clarity. Use when: (1) defining flows, (2) state/error handling, (3) reducing cognitive load. NOT for: final code implementation.
0
samyakjhaveri
improve-codebase-architecture
Finds architectural friction in a codebase and proposes deep-module refactors to improve testability and AI-navigability, informed by the domain glossary and ADRs.
0 · bundle
aiweline
code-generation-standards
code-generation-standards
1
fradser
codebase-design
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
580 · bundle
srednoff888-art
design-token-compiler
Use for UI/UX and design-system work when Codex should convert visual direction or existing UI into reusable design tokens.
1 · bundle
neuralblitz
anti-patterns
Identifies common software anti-patterns in code and suggests refactoring solutions to improve code quality.
1
wondelai
microinteractions
Design the small details—triggers, rules, feedback, loops, and modes—that separate good products from great ones, based on Dan Saffer's framework.
1.6k · bundle
antigravity
re-create
Completely delete and rewrite a file or module from scratch when structural rot makes patching impossible, with enforced preservation of interfaces and blast radius verification.
42.4k
eryajf
anti-ui-slop
Stop Codex, GitHub Copilot, Claude Code, and Cursor from shipping generic UI. Use UIZZE’s public catalogue of 800,000+ real web and iOS screens to extract product-specific design decisions and enforce a hard finish gate for web and iOS interfaces.
0
tinh2
design-build
Builds production-grade web or mobile interfaces with distinctive design, modern CSS, and purposeful motion, inferring intent from the codebase without asking questions.
13
arustydev
lang-typescript-dev
Foundational TypeScript patterns covering types, interfaces, generics, utility types, and common idioms. Use when writing TypeScript code, understanding the type system, or needing guidance on which specialized TypeScript skill to use. This is the entry point for TypeScript development.
8