Results for “design-negotiation”

27 skills
More results
heath-gtm
negotiation-prep
Walk into the negotiation with a plan, not a hope. Sets your walk-away and your target, builds the concession ladder (what you trade and what you get for it), maps their likely asks, and drafts the responses that protect price and terms. Built for B2B sales teams, customizable to your CRM and your deal process. Trigger on "prep me for this negotiation", "the prospect wants a discount", "what should I concede", "build my concession ladder", "hold price on a new deal", or any pre-negotiation planning.
0 · bundle
aaaaqwq
compensation
Offers, compensation framing, and negotiation planning. Use when evaluating offers or raises.
1 · bundle
owl-listener
design-principles
Define a set of actionable design principles that guide decision-making and resolve trade-offs.
1.7k
antigravity
offers
Designs, constructs, and improves offers by applying value equation analysis, bonus stacking, guarantee design, scarcity/urgency, naming, and payment structure.
42.4k · bundle
owl-listener
presentation-deck
Structure compelling design presentations for stakeholders, reviews, and showcases.
1.7k
matrixx0070
dsn-handoff
Turn a finished design into a developer-ready handoff spec - tokens, every interactive state, responsive breakpoints, and the edge cases mockups never show.
0
phuryn
pricing-strategy
Design pricing strategies grounded in value delivery, competitive positioning, and willingness to pay. Recommends pricing models, tiers, and experiments.
22.6k
owl-listener
design-critique
Facilitate structured design critiques with clear feedback frameworks and actionable outcomes.
1.7k
concertonotes
design
Use for standard or complex new work before coding or planning. Also handles vague goals — clarifies before designing.
0
obra
brainstorming
Guides collaborative dialogue to turn ideas into fully formed designs and specs before any implementation begins.
247k · bundle
lionelsimai
bid-proposal
Write construction bid proposals with scope and pricing. TRIGGERS - Use when user needs help with bid-proposal related tasks.
22
michaelschecht
level-design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0
rexshihaoren
grill-me
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
5
subvisual
ateam-spec
ateam-spec
0
deanpeters
pm-skill-creator
Design a new PM skill through guided conversation, from raw idea to a structured, repo-compliant SKILL.md draft.
5.6k
michaelschecht
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
aaaaqwq
negotiation
Tactical negotiation framework based on Chris Voss's "Never Split the Difference." Use when preparing for negotiations, during live negotiation scenarios, analyzing counterpart behavior, crafting responses to difficult conversations, handling objections, salary/contract negotiations, or when asked about negotiation techniques like mirroring, labeling, calibrated questions, or the Ackerman method.
1 · bundle
auto-skiller
design-an-interface
Generates multiple radically different interface designs for a module, compares them, and synthesizes the best approach.
1 · bundle
joannanowakowska
grill-me
Grill the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.
0
fradser
grill-with-docs
Runs a relentless interview that sharpens a plan or design and creates docs (ADRs and glossary) along the way. Use when the user wants to stress-test a plan or design, or produce decision records.
580 · bundle
owl-listener
design-sprint-plan
Plan and facilitate design sprints from challenge framing through prototype testing, using a structured 5-day process with variations for mini, remote, and discovery sprints.
1.7k
casemark
legal-letter
Drafts professional legal letters for personal injury litigation including settlement demands, cease-and-desist, notice letters, and response correspondence. Tailors tone by recipient type. Use when drafting demand letters, pre-suit correspondence, insurance claim letters, cease-and-desist notices, or litigation response letters.
34
peteedoo
pricing-strategy
Analyze and design pricing strategies including pricing models, competitive pricing analysis, willingness-to-pay estimation, and price elasticity. Use when setting prices, evaluating pricing models, preparing for a pricing change, or comparing freemium vs paid approaches.
0
michaelschecht
interaction-design
Design interaction flows, states, and microinteractions for usability and feedback clarity. Use when: (1) defining flows, (2) state/error handling, (3) reducing cognitive load. NOT for: final code implementation.
0
subvisual
ateam-design
ateam-design
0
livelybug
design-review
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. (gstack)
0 · bundle