Results for “design-negotiation”
27 skillsMore results
negotiation-prep
Walk into the negotiation with a plan, not a hope. Sets your walk-away and your target, builds the concession ladder (what you trade and what you get for it), maps their likely asks, and drafts the responses that protect price and terms. Built for B2B sales teams, customizable to your CRM and your deal process. Trigger on "prep me for this negotiation", "the prospect wants a discount", "what should I concede", "build my concession ladder", "hold price on a new deal", or any pre-negotiation planning.
0 · bundle
compensation
Offers, compensation framing, and negotiation planning. Use when evaluating offers or raises.
1 · bundle
design-principles
Define a set of actionable design principles that guide decision-making and resolve trade-offs.
1.7k
offers
Designs, constructs, and improves offers by applying value equation analysis, bonus stacking, guarantee design, scarcity/urgency, naming, and payment structure.
42.4k · bundle
presentation-deck
Structure compelling design presentations for stakeholders, reviews, and showcases.
1.7k
dsn-handoff
Turn a finished design into a developer-ready handoff spec - tokens, every interactive state, responsive breakpoints, and the edge cases mockups never show.
0
pricing-strategy
Design pricing strategies grounded in value delivery, competitive positioning, and willingness to pay. Recommends pricing models, tiers, and experiments.
22.6k
design-critique
Facilitate structured design critiques with clear feedback frameworks and actionable outcomes.
1.7k
design
Use for standard or complex new work before coding or planning. Also handles vague goals — clarifies before designing.
0
brainstorming
Guides collaborative dialogue to turn ideas into fully formed designs and specs before any implementation begins.
247k · bundle
bid-proposal
Write construction bid proposals with scope and pricing. TRIGGERS - Use when user needs help with bid-proposal related tasks.
22
level-design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0
grill-me
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
5
ateam-spec
ateam-spec
0
pm-skill-creator
Design a new PM skill through guided conversation, from raw idea to a structured, repo-compliant SKILL.md draft.
5.6k
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
negotiation
Tactical negotiation framework based on Chris Voss's "Never Split the Difference." Use when preparing for negotiations, during live negotiation scenarios, analyzing counterpart behavior, crafting responses to difficult conversations, handling objections, salary/contract negotiations, or when asked about negotiation techniques like mirroring, labeling, calibrated questions, or the Ackerman method.
1 · bundle
design-an-interface
Generates multiple radically different interface designs for a module, compares them, and synthesizes the best approach.
1 · bundle
grill-me
Grill the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.
0
grill-with-docs
Runs a relentless interview that sharpens a plan or design and creates docs (ADRs and glossary) along the way. Use when the user wants to stress-test a plan or design, or produce decision records.
580 · bundle
design-sprint-plan
Plan and facilitate design sprints from challenge framing through prototype testing, using a structured 5-day process with variations for mini, remote, and discovery sprints.
1.7k
legal-letter
Drafts professional legal letters for personal injury litigation including settlement demands, cease-and-desist, notice letters, and response correspondence. Tailors tone by recipient type. Use when drafting demand letters, pre-suit correspondence, insurance claim letters, cease-and-desist notices, or litigation response letters.
34
pricing-strategy
Analyze and design pricing strategies including pricing models, competitive pricing analysis, willingness-to-pay estimation, and price elasticity. Use when setting prices, evaluating pricing models, preparing for a pricing change, or comparing freemium vs paid approaches.
0
interaction-design
Design interaction flows, states, and microinteractions for usability and feedback clarity. Use when: (1) defining flows, (2) state/error handling, (3) reducing cognitive load. NOT for: final code implementation.
0
ateam-design
ateam-design
0
design-review
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. (gstack)
0 · bundle