Results for “enginemailer”

8 skills
nexu-io
eng-runbook
Generates a single-page engineering runbook template with service overview, alerts table, dashboards, common procedures, on-call rotation, and incident response checklist.
· bundle
salacoste
self-improve
Autonomous evolutionary code improvement engine with tournament selection
1 · bundle
dylanckawalec
performance-profiler
Performance Profiler
3 · bundle
machenjie
engineering-control-plane
Dispatch-only.
4 · bundle
georgeqle
mono-exec
Augment the standard exec lifecycle with monorepo detection, lane-spec generation, guard validation, and package-scoped dispatch
1 · bundle
kevinpbuckley
engine-settings
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.), adjust scalability/quality levels, or read engine config categories.
605 · bundle
eryajf
game-engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
gabrielmoreira
capability-evolver
Analyzes runtime history to identify failures and inefficiencies, then autonomously writes improvements using a protocol-constrained evolution engine. Communicates with EvoMap Hub via a local Proxy mailbox.
17 · bundle