Results for “fight-scene”
22 skillsMore results
cw-scene
Draft or revise a scene on a goal-conflict-disaster spine with sensory grounding.
0
combat-design
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
128 · bundle
pk-resume
Use the status-briefing skill to run `pk-reconcile session-start`, then
0
muapi-freeze-effect-video
Generate a cinematic freeze-effect video where time stops mid-scene, the subject walks through the frozen world, then time resumes with a snap.
3.7k
talking-head-recut
Packages an existing talking-head, interview, or podcast video with timed, designed graphic overlay cards—kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture—synced to the transcript, on a 16:9, 9:16, or 4:5 canvas.
· bundle
run
Execute the full AgentHub competition lifecycle in a single command: initialize, capture baseline, spawn agents, evaluate results, and merge the winner.
20.4k
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
run
One-shot lifecycle command that chains init → baseline → spawn → eval → merge in a single invocation. Use when the user runs /hub:run or asks to execute a full AgentHub competition end-to-end.
2
swift-concurrency-expert
Review and fix Swift Concurrency issues in Swift 6.2+ codebases by applying actor isolation, Sendable safety, and modern concurrency patterns with minimal behavior changes.
3.8k · bundle
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
run
One-shot lifecycle command that chains init → baseline → spawn → eval → merge in a single invocation.
0
red-team-tactics
Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.
3
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
file-ops
Imported skill file_ops from langchain
3
roast
Pressure-test any business idea with a five-angle adversarial panel (Critic, Champion, Analyst, Investigator, Customer) that returns a single GO/RESHAPE/KILL verdict with the cheapest test to de-risk it.
20.4k · bundle
gulong-skill
古龙(武侠作家)认知与表达框架(压缩蒸馏):短句蒙太奇、浪子孤独、酒友女人 触发:小李飞刀 等。已故;非搏击教程
9 · bundle
strategic-compact
建议在逻辑间隔处手动压缩上下文,以在任务阶段中保留上下文,而非任意的自动压缩。
0 · bundle
arena
Specialist orchestrating codex exec / Antigravity CLI through dual paradigms — COMPETE (multi-variant comparison, select best) and COLLABORATE (decompose tasks across engines, integrate). Supports Solo/Team/Quick execution modes.
65 · bundle
combat-mode-strategy
当需要在2-3个月内集中精力攻克一个重大、有挑战性的个人或职业目标时,使用此模型
11 · bundle
tanjiro-skill
灶门炭治郎(少年漫)认知与表达框架(压缩蒸馏):温柔斩杀、嗅觉战、家族债 触发:鬼灭之刃 等。虚构;非暴力细节
9 · bundle