Results for “game-audio”
26 skillsaudio-design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0
fmod
Integrates FMOD Studio audio into game projects, handling events, parameters, mixing, and engine setup.
1.7k · bundle
game-engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
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game-qa
Runs a comprehensive QA audit on Unity, Unreal, Godot, or web game projects, covering null references, missing assets, scene transitions, physics, input, save/load, localization, audio, and platform certification.
13
ivx-qv-audio-video
Work with AudioSource, VideoPlayer, audio quiz playback, AI voice, and media streaming in QuizVerse.
0 · bundle
seed-audio
用自然语言描述生成目标音频。把一段场景描述(人声对话、环境声、音效、背景音乐等复合音频)一次性生成成音频。当用户描述一个声音场景、要求生成/合成/制作一段音频或声音、给出形如"角色:台词"的对话脚本要转成音频、或要按参考音频的音色说话时使用。支持两种模式:纯文本描述生成(T2A)和带参考音频生成(A2A,在描述中引用参考音频指定角色音色)
9 · bundle
matlab-play-record-audio
Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.
920 · bundle
audiocraft-audio-generation
AudioCraft: MusicGen text-to-music, AudioGen text-to-sound.
0 · bundle
game-audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
3 · bundle
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
0 · bundle
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
1 · bundle
sound-cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
songsee
Audio spectrograms/features (mel, chroma, MFCC) via CLI.
1
gameplay-tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
audiocraft-audio-generation
Generate music and sound effects from text descriptions using Meta's AudioCraft library, with support for melody conditioning, stereo output, and style transfer.
10.4k · bundle
songsee
Audio spectrograms/features (mel, chroma, MFCC) via CLI.
1
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
0 · bundle
game-testing
Plan and execute game QA including functional testing, playtesting, performance testing, compatibility testing, and bug tracking workflows. Use when setting up quality assurance for a game project. Also trigger for "game QA", "playtest", "bug tracking", "game testing", "QA plan", "regression testing", or "compatibility testing".
0
spotify-player
Terminal Spotify playback/search via spogo (preferred) or spotify_player.
0
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
33
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
12
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
5