Results for “game-audio”

26 skills
More results
tinh2
game-qa
Runs a comprehensive QA audit on Unity, Unreal, Godot, or web game projects, covering null references, missing assets, scene transitions, physics, input, save/load, localization, audio, and platform certification.
13
intelli-verse-x
ivx-qv-audio-video
Work with AudioSource, VideoPlayer, audio quiz playback, AI voice, and media streaming in QuizVerse.
0 · bundle
ahang1598
seed-audio
用自然语言描述生成目标音频。把一段场景描述(人声对话、环境声、音效、背景音乐等复合音频)一次性生成成音频。当用户描述一个声音场景、要求生成/合成/制作一段音频或声音、给出形如"角色:台词"的对话脚本要转成音频、或要按参考音频的音色说话时使用。支持两种模式:纯文本描述生成(T2A)和带参考音频生成(A2A,在描述中引用参考音频指定角色音色)
9 · bundle
matlab
matlab-play-record-audio
Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.
920 · bundle
bog5d
audiocraft-audio-generation
AudioCraft: MusicGen text-to-music, AudioGen text-to-sound.
0 · bundle
georgeqle
game-audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
q2805187159
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
3 · bundle
qcmuu
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
0 · bundle
tianhao909
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
1 · bundle
kevinpbuckley
sound-cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
promisingcoder
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
jrennie99-glitch
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
loopyluci
songsee
Audio spectrograms/features (mel, chroma, MFCC) via CLI.
1
kevinpbuckley
gameplay-tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
orchestra-research
audiocraft-audio-generation
Generate music and sound effects from text descriptions using Meta's AudioCraft library, with support for melody conditioning, stereo output, and style transfer.
10.4k · bundle
diegojcn
songsee
Audio spectrograms/features (mel, chroma, MFCC) via CLI.
1
ichichuang
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
0 · bundle
michaelschecht
game-testing
Plan and execute game QA including functional testing, playtesting, performance testing, compatibility testing, and bug tracking workflows. Use when setting up quality assurance for a game project. Also trigger for "game QA", "playtest", "bug tracking", "game testing", "QA plan", "regression testing", or "compatibility testing".
0
solizardking
spotify-player
Terminal Spotify playback/search via spogo (preferred) or spotify_player.
0
haongo232
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3
prime-skills
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
33
runcomfy-com
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
12
doany-ai
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
5