Results for “game-manager”

29 skills
30eggis
Game Development Game Designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
2
kevinpbuckley
Gameplay Tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
lionelsimai
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
winbda
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
whd4
Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
0
georgeqle
Game Audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
ichichuang
Pokemon Player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
0 · bundle
tinh2
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
michaelschecht
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
georgeqle
Game Core Loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
q2805187159
Pokemon Player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
3
michaelschecht
Game Concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
jeffallan
Game Developer
Build game systems, implement Unity/Unreal Engine features, and optimize game performance with ECS architecture, physics, multiplayer networking, and shader programming.
10.4k · bundle
corezoid
Simulator Access
Simulator.Company access-control specialist — who can view/modify/remove/sign/execute an object (actor, form, account, template, tree layer). Use when the user wants to share or unshare an object, grant or revoke permissions, list who has access, or bulk-share. Activate when the user says "share this with", "give access to", "grant permission", "revoke access", "who can see/edit this", "set permissions", "make read-only", "поділись з", "надай доступ", "забери доступ", "хто має доступ", "права доступу", "дай доступ", "открой доступ", "отзови доступ", "кто имеет доступ", "права доступа". Also activate when a tool fails because the caller has NO access to an object — "request access", "I can't see this actor", "access denied", "403", "no permission", "запроси доступ", "немає доступу", "немає прав", "відмовлено в доступі", "запроси доступ", "нет доступа", "доступ запрещён". For the object's own data use the domain skill (`simulator-actors` / `simulator-forms` / `simulator-finance`).
59
haongo232
Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
3
salacoste
Self Improve
Autonomous evolutionary code improvement engine with tournament selection
1 · bundle
alirezarezvani
Run
Execute the full AgentHub competition lifecycle in a single command: initialize, capture baseline, spawn agents, evaluate results, and merge the winner.
20.4k
haongo232
Multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
3
dracounion
Focused Work Gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
dracounion
Life Game Optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle
dracounion
Life As Game Framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
dracounion
Life As Game Design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
haongo232
Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
3
dracounion
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
haongo232
Game Design
Game design principles. GDD structure, balancing, player psychology, progression.
3
eryajf
Game Engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
30eggis
Game Development Narrative Designer
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
2
30eggis
Game Development Level Designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
2
projectious-work
Team Manager
Create and maintain TeamMember entities — humans and named AI personas that participate in the project with persistent identity, personality, and tiered memory. Use when adding a new persistent team-member (human or named AI), managing the name pool, scaffolding memory trees, or exporting/importing a team-member bundle. Replaces the deprecated actor-profile skill (DEC-20260422_0233-SpryTulip).
0 · bundle